46 virtual const char*
type()
const;
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
virtual bool init()
Register the attribute provider functions.
DtAggregateReleaseBombController & operator=(const DtAggregateReleaseBombController &orig)
Not implemented.
virtual const char * type() const
This returns a string from compTypes.h, and identifies the type of component.
Definition: readerWriter.h:85
const DtAggregateAntiAirControllerDescriptor * myAntiAirDesc
Definition: aggregateAntiAirController.h:69
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
This controller supports the use of Indirect-Fire-Power state properties for a specific weapon by the...
Definition: aggregateReleaseBombController.h:23
Definition: readerWriterRegistry.h:39
static DtSimComponent * creator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc, DtReaderWriterRegistry *parentRegistry)
This is called by the factory.
DtAggregateAntiAirControllerDescriptor is a DtComponentDescriptor that has additional information nee...
Definition: aggregateAntiAirControllerDescriptor.h:19
This controller supports the use of Indirect-Fire-Power state properties for a specific weapon by the...
Definition: aggregateAntiAirController.h:26
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:95
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:91
virtual void preFirstTickInit()
Get values from the descriptor and copy them into the entity's Indirect-Fire-Power Properties structu...
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86