44 virtual const char*
type()
const;
48 virtual bool createActiveJoystickPort();
51 virtual bool createElevationPort();
56 virtual bool canFire();
DtConstrainedAnalogOutputPort * myElevationPort
Output Port Name: elevation Output Port Description: Output Port Range: -1. to 1. Output Port Default Value: Output Group Parent:
Definition: ballisticGunJoyController.h:99
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
Instances of DtBooleanOutputPort are output ports through which data producers can send boolean data...
Definition: boolIOPort.h:45
virtual const char * type() const override
Returns a string identifies the class type of component. Type values are defined in compTypes...
virtual void tick() override
Calculate new control values.
static DtSimComponent * creator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=nullptr, DtReaderWriterRegistry *parentRegistry=nullptr)
virtual bool chooseAmmo(const DtEntityType &targetType, const DtUUID &target, DtSimMunition &munition, DtDetonatorFuze &fuze, int &ammoAvailable, bool recurse=true)
The chooseAmmo() function is passed a pointer to a target entity and returns the best ammunition to u...
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: readerWriterRegistry.h:39
DtOutputPortGroup is a data port group of a data provider. It may contain any number of DtOutputPorts...
Definition: outputPortGroup.h:34
DtConstrainedAnalogOutputPort is a version of DtAnalogOutputPort which will constrain any outgoing va...
Definition: constrainedAnalogIOPort.h:57
bool myFireButtonDown
Definition: ballisticGunJoyController.h:112
virtual void joystickDisconnected()=0
Called when joystick is disconnected for this controller.
!!!!!!!!!!!! DtJoyDeviceControllerDescriptor
Definition: joyDeviceControllerDescriptor.h:93
virtual void joystickConnected()=0
Called when joystick is connected for this controller.
DtBallisticGunController provides ammunition loading, unloading, and trigger inputs for use by a ball...
Definition: ballisticGunController.h:50
DtBallisticGunJoyController extends the DtBallisticGunController class with the ability to be control...
Definition: ballisticGunJoyController.h:28
const DtBallisticGunController & operator=(const DtBallisticGunController &orig)
Not implemented.
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:95
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:91
virtual void calcAndSetPortValues(const DtString &functionGroup, const DtString &function, double value, bool repeat)=0
Override to set.
DtBooleanOutputPort * myActiveJoystickPort
Output Port Name: joystick-active Output Port Description: Indicates whether controller behavior is b...
Definition: ballisticGunJoyController.h:107
Will manage basic functionality of a joystick controller. Implement pure virtual functions to respons...
Definition: joystickControllerInterface.h:23
bool myFiring
Definition: ballisticGunJoyController.h:111
virtual bool createPorts() override
Called by init to create the output ports.
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86