12 #include <osg/Geometry>
15 #include <vlutil/vlPrint.h>
43 virtual bool isDone() = 0;
57 float& r,
float& g,
float& b,
float& a);
61 float& r,
float& g,
float& b,
float& a);
64 virtual void navMeshTypeColor(
DtString type,
65 float& r,
float& g,
float& b,
float& a);
68 virtual void error(
float& r,
float& g,
float& b,
float& a);
DtBaseMessage * myResponse
Definition: baseProcess.h:72
DtBaseMessage is the base class for all messages that can be sent between the server and the client...
Definition: vrfMessage.h:25
makVrv::DtDe & myDe
Definition: baseProcess.h:70
DtBaseProcess is the base class for all messages processes that can be sent between the server and th...
Definition: baseProcess.h:32
static DtFilename theDebugDrawColorsFilename
Definition: baseProcess.h:50
base class for all process creators, interface used to create classes that can be passed to the Proce...
Definition: baseProcess.h:77
Definition: asyncJobServer.h:39
DtDebugDrawRenderer is the main class that controls the processing flow of the DebugDrawRenderer. Users should not need to create this class.
Definition: debugDrawRendererDriver.h:33
#define DT_DLL_DEBUGDRAWRENDERER
Definition: debugDrawRendererExport.h:19
DtDebugDrawColors * myDebugDrawColors
Colors from the csv file.
Definition: baseProcess.h:53
This class will read ammunition, entity, weapons and assemblies and provide information about them...
Definition: debugDrawColors.h:16
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
DtSoilType
Definition: surface.h:21
The image as initially captured from the camera is placed into a DtVideoFrameBuffer. Instances of DtVideoFrameBuffer are placed on a queue for further processing by the process image task elements.
Definition: DtVideoFrameBuffer.h:20
DtRoughnessSoilType
Definition: surface.h:75