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VR-Forces Developer's Guide
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This is the complete list of members for makVrv::DtBdiRenderGizmoRemapper, including all inherited members.
| add_fp_line(const bdiFarPosition &p1, const bdiFarPosition &p2, const bdiVec4f &color1, const bdiVec4f &color2) override | makVrv::DtBdiRenderGizmoRemapper | virtual |
| add_text_to_draw_queue(float x, float y, const bdiVec4f &pen_color, const char *string, float text_scale, bdiVec3fArray &verts, bdiVec2fArray &uvs, bdiVec4fArray &colors) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| begin_2d_mode() override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| begin_2d_text_mode() override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| convert_to_local_camera(const bdiFarPosition &pos) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| disable_alpha_test() override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| disable_alpha_to_coverage() override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| disable_blend() override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| disable_depth_test() override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| disable_depth_write() override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| distance_to_render_position(const bdiVec3f &pos) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_arrow(const bdiFarPosition &start, const bdiFarPosition &end, float arrow_width, float shaft_width, const bdiVec4f &color_4f) override | makVrv::DtBdiRenderGizmoRemapper | virtual |
| draw_auto_scaling_arrow(const bdiFarPosition &start, const bdiFarPosition &end, float arrowSize, float shaftWidth, const bdiVec4f &color) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_box(bool hightlight, const bdiFarPosition &p1, const bdiFarPosition &p2, const bdiVec4f &color) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_box(const bdiMat4f &model_matrix, bool hightlight, const bdiVec3f &p1, const bdiVec3f &p2, const bdiVec4f &color) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_buffered_data() override | makVrv::DtBdiRenderGizmoRemapper | virtual |
| draw_circle(const bdiVec3f &axis, const bdiFarPosition ¢er, float radius, const bdiVec4f &color_4f, int solid=1, int num_sides=12) override | makVrv::DtBdiRenderGizmoRemapper | virtual |
| draw_cone(const bdiVec3f &axis, const bdiFarPosition ¢er, float radius, float height, const bdiVec4f &color_4f, int solid=1) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_coordinate_system(const bdiFarPosition &pos, const bdiMat4f &base, float size=.5f, float alpha=.5f) override | makVrv::DtBdiRenderGizmoRemapper | virtual |
| draw_coordinate_system(const bdiMat4f &modelview, const bdiMat4f &base, float size=.5f, float alpha=.5f) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_cylinder(const bdiVec3f &axis, const bdiFarPosition ¢er, float radius, float height, const bdiVec4f &color_4f, int solid=1, int cap=1) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_cylinder(const bdiFarPosition &start, const bdiFarPosition &end, float radius, const bdiVec4f &color_4f, int solid=1, int cap=1) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_edge_array(bdiRenderEdgeArray &array, const bdiVec4f &color, int draw_normals, float line_width=1.0f) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_edged_arrow(const bdiFarPosition &start, const bdiFarPosition &end, float arrow_width, float shaft_width, const bdiVec4f &pen, const bdiVec4f &brush, int options=EDGE_AND_FILL) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_edged_cone(const bdiVec3f &axis, const bdiFarPosition ¢er, float radius, float height, const bdiVec4f &pen, const bdiVec4f &brush, int options=EDGE_AND_FILL) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_edged_cylinder(const bdiVec3f &axis, const bdiFarPosition ¢er, float radius, float height, const bdiVec4f &pen, const bdiVec4f &brush, int options=EDGE_AND_FILL) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_edged_cylinder(const bdiFarPosition &start, const bdiFarPosition &end, float radius, const bdiVec4f &pen, const bdiVec4f &brush, int options=EDGE_AND_FILL) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_edged_sphere(const bdiFarPosition ¢er, float radius, const bdiVec4f &pen, const bdiVec4f &brush, int options=EDGE_AND_FILL, int num_slices=-1) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_edged_sphere(const bdiMat4f &transform, float radius, const bdiVec4f &pen, const bdiVec4f &brush, int options=EDGE_AND_FILL, int num_slices=-1) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_fp_line(const bdiFarPosition &p1, const bdiFarPosition &p2, const bdiVec4f &color1, const bdiVec4f &color2, float line_width=-1.0f) override | makVrv::DtBdiRenderGizmoRemapper | virtual |
| draw_fp_line_array(const bdiFarPositionArray &array, const bdiVec4f &color, const bdiVec4f &color2, float line_width=1.0f) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_fp_line_array(int vert_count, const bdiFarPosition *array, const bdiVec4f &color, const bdiVec4f &color2, float line_width=1.0f) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_frustum(const bdiCameraFrustum &frust, const bdiVec3f &color) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_light_source(const bdiVec3f &position, float size) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_opengl_primitive(diguyGraphicsShaderProgram *shader, int primitive_type, int vert_count, const float *verts, const float *colors, const float *normals, const float *uvs) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_point(const bdiFarPosition &point, const bdiVec4f &color) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_point_array(const bdiRenderPointArray &array, float point_size=1.0f) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_point_arrays() override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_quad_array(const bdiMat4f &model_matrix, const bdiRenderQuadArray &array, const bdiVec4f &color, int edged=FILL) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_quad_array(const bdiVec4f &color, const bdiRenderQuadArray &array, int edged=FILL) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_queued_text(bdiVec3fArray &verts, bdiVec2fArray &uvs, bdiVec4fArray &colors) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_rotated_box(bool hightlight, const bdiVec3f &min_xyz, const bdiVec3f &max_xyz, const bdiVec3f &rotation, const bdiFarPosition &rotation_pt, const bdiVec4f &color) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_selected_disc(const bdiVec3f &axis, const bdiFarPosition ¢er, float radius, const bdiVec4f &color, int solid=1) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_simplified_character(int class_type, const bdiFarPosition &pos, const bdiVec3f &orientation, const bdiVec3f &velocity, const bdiVec4f &color, int depth_test, float camera_fov) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_simplified_crowd(const bdiFarPosition &pos, const float radius, const bdiVec4f &color, float camera_fov) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_skeleton(bdiCreature *creature) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_sphere(const bdiFarPosition ¢er, float radius, const bdiVec4f &color, int solid=1, int slices=10, int stacks=10) override | makVrv::DtBdiRenderGizmoRemapper | virtual |
| draw_streamed_data(const bdiMat4f &model_matrix, int primitive_type, const bdiVec3fArray &verts, const bdiVec4fArray *colors=NULL, const bdiVec3fArray *normals=NULL, const bdiVec2fArray *uvs=NULL, const bdiUShortArray *indexes=NULL, const bdiVec4f &default_color=bdiVec4f(1, 1, 1, 1), const diguyGraphicsMaterial *mtl=NULL) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_streamed_data(const bdiMat4f &model_matrix, int primitive_type, const bdiVec3fArray &verts, const diguyGraphicsMaterial *mtl) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_symbolic_character(const bdiFarPosition &pos, const char *symbol, const bdiVec3f &orientation, const bdiVec3f &velocity, const bdiVec4f &color, int depth_test, float camera_fov) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_text(float x, float y, const bdiVec4f &pen_color, const char *text, float text_scale=1.0f) | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_text(float x, float y, const char *text) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_torus(const bdiFarPosition ¢er, float inner_radius, float outer_radius, const bdiVec4f &pen, const bdiVec4f &brush, int options=EDGE_AND_FILL) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_triangle_array_as_quads(const bdiOctTreeTriangleArray &array, const bdiVec4f &color, int edged=0) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_wedge(const bdiFarPosition ¢er, const bdiFarPosition &target, float inner_radius, float arc_width, const bdiVec4f &pen, const bdiVec4f &brush, int options=EDGE_AND_FILL) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| draw_wedge_with_normal(const bdiFarPosition ¢er, const bdiFarPosition &target, const bdiVec3f &snormal, float inner_radius, float arc_width, const bdiVec4f &pen, const bdiVec4f &brush, int options=EDGE_AND_FILL) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| DtBdiRenderGizmoRemapper(DtFxGizmoRenderer *gizmo) | makVrv::DtBdiRenderGizmoRemapper | |
| enable_alpha_test() override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| enable_alpha_to_coverage() override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| enable_blend() override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| enable_depth_test() override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| enable_depth_write() override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| end_2d_mode() override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| free_resource(unsigned int vertex_object) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| get_eye_point(const bdiCameraFrustum &get_eye_point) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| get_text_height(const char *text) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| get_text_width(const char *text) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| get_viewport_size(float *width, float *height) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| gl_debug_marker(const char *marker) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| gl_PopDebugGroup() override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| gl_PushDebugGroup(const char *group) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| init_font_drawing() override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| m_depth_test_mode | makVrv::DtBdiRenderGizmoRemapper | protected |
| myFxGizmoRenderer | makVrv::DtBdiRenderGizmoRemapper | protected |
| screen_to_world(const bdiVec3f &screen, bdiFarPosition *world, int world_coords_already_camera_local=0) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| set_buffered_data_sets_material(int value) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| set_depth_test_type(bdiDepthTestOption option) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| set_line_width(float width) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| world_to_screen(const bdiFarPosition &world, bdiVec3f *screen, int world_coords_already_camera_local=0) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |
| world_to_screen(const bdiMat4f &model_matrix, const bdiFarPosition &world, bdiVec3f *screen, int world_coords_already_camera_local=0) override | makVrv::DtBdiRenderGizmoRemapper | inlinevirtual |