| apply(osg::RenderInfo &renderInfo) override | makVrv::DtIndirectDebugCullComponent | virtual |
| draw(osg::RenderInfo &renderInfo, int maxCommands, DtGpuCulling *gpuCulling, DtIndirectDofManager *dofManager, const osg::Camera *camera, DtGlBuffer *gpuShaderUbo, int gpuShaderUboBinding) | makVrv::DtIndirectDebugCullComponent | virtual |
| makVrv::DtIndirectDrawComponent::draw(osg::RenderInfo &renderInfo, const int offsetCommandBuffer, GLenum indicesType, int maxCommands, DtGlBuffer *gpuShaderUbo, int gpuShaderBinding, DtIndirectShaderConstants *shaderConstants) | makVrv::DtIndirectDrawComponent | virtual |
| DtIndirectDebugCullComponent(DtDe &de) | makVrv::DtIndirectDebugCullComponent | protected |
| DtIndirectDebugCullComponent()=delete | makVrv::DtIndirectDebugCullComponent | private |
| DtIndirectDebugCullComponent(const DtIndirectDebugCullComponent &rhs)=delete | makVrv::DtIndirectDebugCullComponent | private |
| DtIndirectDebugCullComponentCreator | makVrv::DtIndirectDebugCullComponent | |
| DtIndirectDrawComponent(DtDe &de) | makVrv::DtIndirectDrawComponent | |
| indicesTypeToString(int indicesType) | makVrv::DtIndirectDrawComponent | protectedvirtual |
| initialize(DtVirtualProgramCache &virtualProgramCache) | makVrv::DtIndirectDebugCullComponent | virtual |
| initializeDebugGeometryIfNecessary(void) | makVrv::DtIndirectDebugCullComponent | protectedvirtual |
| myDe | makVrv::DtIndirectDrawComponent | protected |
| myDebugIndexBuffer | makVrv::DtIndirectDebugCullComponent | protected |
| myDebugIndices | makVrv::DtIndirectDebugCullComponent | protected |
| myDebugVertexBuffer | makVrv::DtIndirectDebugCullComponent | protected |
| myDebugVertices | makVrv::DtIndirectDebugCullComponent | protected |
| myIndirectShaderManager | makVrv::DtIndirectDrawComponent | protected |
| myStateSet | makVrv::DtIndirectDrawComponent | protected |
| operator=(const DtIndirectDebugCullComponent &rhs)=delete | makVrv::DtIndirectDebugCullComponent | private |
| releaseGLObjects(osg::State *state) override | makVrv::DtIndirectDebugCullComponent | virtual |
| reloadShaders(DtVirtualProgramCache &virtualProgramCache) | makVrv::DtIndirectDebugCullComponent | virtual |
| shouldDraw(bool isShadowPass) | makVrv::DtIndirectDrawComponent | virtual |
| update(osg::RenderInfo &renderInfo) | makVrv::DtIndirectDrawComponent | virtual |
| ~DtIndirectDebugCullComponent() | makVrv::DtIndirectDebugCullComponent | virtual |
| ~DtIndirectDrawComponent() | makVrv::DtIndirectDrawComponent | virtual |