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makVrv::DtLightPointNode Member List

This is the complete list of members for makVrv::DtLightPointNode, including all inherited members.

addTypedLightPoint(const osg::Vec3d &pos, int type, const std::string &id, const osg::Vec3 &rotation, float phaseShift)makVrv::DtLightPointNodevirtual
applyMatrixToLightPoints(const osg::Matrix &adjustmentMatrix)makVrv::DtLightPointNodevirtual
applyMatrixToLightPointsIncremental(const osg::Matrix &adjustmentMatrix, int firstNodeToChange)makVrv::DtLightPointNodevirtual
cameraRelativeLightsMode()makVrv::DtLightPointNodevirtual
computeBound() const makVrv::DtLightPointNodevirtual
computeBoundsIncremental(int firstNode) const makVrv::DtLightPointNodeprotectedvirtual
DtLightPointNode()makVrv::DtLightPointNode
DtLightPointNode(const DtLightPointNode &lpn, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)makVrv::DtLightPointNode
fadeParameters() const makVrv::DtLightPointNodevirtual
findLightPointManager()makVrv::DtLightPointNodevirtual
freeNodeIdIfNecessary(unsigned int maxNodeIds)makVrv::DtLightPointNodevirtual
groupId()makVrv::DtLightPointNodevirtual
lightPointCount() const makVrv::DtLightPointNodevirtual
lightPointGroupId(int index) const makVrv::DtLightPointNodevirtual
LightPointIntList typedefmakVrv::DtLightPointNodeprotected
lightPointNodeId() const makVrv::DtLightPointNodevirtual
lightPointPhase(int index) const makVrv::DtLightPointNodevirtual
lightPointPosition(int index) const makVrv::DtLightPointNodevirtual
lightPointSectorDir(int index) const makVrv::DtLightPointNodevirtual
lightPointSectorLocalToLp(int index) const makVrv::DtLightPointNodevirtual
lightPointsEnabled()makVrv::DtLightPointNodevirtual
lightPointType(int index) const makVrv::DtLightPointNodevirtual
META_Node(vrvOsg, DtLightPointNode)makVrv::DtLightPointNode
myAddedInstancesmakVrv::DtLightPointNodeprotected
myCameraRelativeLightsModemakVrv::DtLightPointNodeprotected
myCurrentInstancemakVrv::DtLightPointNodeprotected
myFadeParametersmakVrv::DtLightPointNodeprotected
myFirstFrameTimemakVrv::DtLightPointNodeprotected
myFrameNummakVrv::DtLightPointNodeprotected
myFreeListmakVrv::DtLightPointNodeprotected
myGroupIdmakVrv::DtLightPointNodeprotected
myLastCameramakVrv::DtLightPointNodeprotected
myLightPointDrawablemakVrv::DtLightPointNodeprotected
myLightPointManagermakVrv::DtLightPointNodeprotected
myLightPointsEnabledmakVrv::DtLightPointNodeprotected
myLightPointTypeListmakVrv::DtLightPointNodeprotected
myMutableBoundingBoxmakVrv::DtLightPointNodemutableprotected
myMutableFurthestPointmakVrv::DtLightPointNodemutableprotected
myMutableNodeIdMutexmakVrv::DtLightPointNodemutableprotected
myNodeIdsmakVrv::DtLightPointNodeprotected
operator=(const DtLightPointNode &other)=deletemakVrv::DtLightPointNodeprivate
removeTypedLightPoint(int index)makVrv::DtLightPointNodevirtual
setCameraRelativeLightsMode(bool mode=true)makVrv::DtLightPointNodevirtual
setFadeParameters(const DtIndirectFadeParameters &fadeParameters)makVrv::DtLightPointNodevirtual
setGroupId(int id)makVrv::DtLightPointNodevirtual
setLightPointManager(DtOsgLightPointManager *lightPointManager)makVrv::DtLightPointNodevirtual
setLightPointPosition(int index, const osg::Vec3d &pos)makVrv::DtLightPointNodevirtual
setLightPointsEnabled(bool enabled)makVrv::DtLightPointNodevirtual
theFrameNummakVrv::DtLightPointNodeprotectedstatic
theLastCameramakVrv::DtLightPointNodeprotectedstatic
traverse(osg::NodeVisitor &nv)makVrv::DtLightPointNodevirtual
updateDrawable(const osg::Camera *camera, int frameNum, double simTime, const osg::Matrixd &modelViewMatrix, osgUtil::CullVisitor *cv, int groupId, bool shouldCull, const DtIndirectFadeParameters &fadeParameters, float posScale, float radiusScale, bool isInstancedReflection=false)makVrv::DtLightPointNodevirtual
updateNodeInfo(bool isInstancedReflection=false, bool isForcedAdd=false)makVrv::DtLightPointNodevirtual
~DtLightPointNode()makVrv::DtLightPointNodevirtual

Document ID: Generated on Tue Sep 24 19:28:17 EDT 2024 from SVN revision 269799
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