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makVrv::DtPostProcessor Member List

This is the complete list of members for makVrv::DtPostProcessor, including all inherited members.

addEffect(std::string effect)makVrv::DtPostProcessorprotectedvirtual
anyEffectEnabled()makVrv::DtPostProcessorvirtual
CallbackMap typedefmakVrv::DtPostProcessorprotected
CallbackRefPtr typedefmakVrv::DtPostProcessorprotected
cameraForChannel(const DtChannel *channel)makVrv::DtPostProcessorvirtual
CameraMap typedefmakVrv::DtPostProcessorprotected
disableEffect(const std::string &effect)makVrv::DtPostProcessorvirtual
disablePostProcessor()makVrv::DtPostProcessorvirtual
DtPostProcessManager classmakVrv::DtPostProcessorfriend
DtPostProcessor(DtDe &de, const std::string &postProcessType, bool handles2D)makVrv::DtPostProcessor
effectEnabled(const std::string &effect)makVrv::DtPostProcessorvirtual
effectItrEnabled(const EffectMap::iterator &effect) const makVrv::DtPostProcessorprotectedvirtual
EffectMap typedefmakVrv::DtPostProcessorprotected
enableEffect(const std::string &effect)makVrv::DtPostProcessorvirtual
enablePostProcessor()makVrv::DtPostProcessorvirtual
handles2D() const makVrv::DtPostProcessorvirtual
hasEffect(const std::string &effect)makVrv::DtPostProcessorvirtual
initialize()makVrv::DtPostProcessorprotectedvirtual
myCameraMapmakVrv::DtPostProcessorprotected
myCullCallbackMapmakVrv::DtPostProcessorprotected
myDemakVrv::DtPostProcessorprotected
myEffectsmakVrv::DtPostProcessorprotected
myEnabledFlagmakVrv::DtPostProcessorprotected
myFragmentShadermakVrv::DtPostProcessorprotected
myHandles2DFlagmakVrv::DtPostProcessorprotected
myInputTexturemakVrv::DtPostProcessorprotected
myOutputTexturemakVrv::DtPostProcessorprotected
myProgrammakVrv::DtPostProcessorprotected
myQuadmakVrv::DtPostProcessorprotected
mySignalsmakVrv::DtPostProcessorprotected
myTypemakVrv::DtPostProcessorprotected
myVertexShadermakVrv::DtPostProcessorprotected
needsOcclusionTexture() const makVrv::DtPostProcessorvirtual
outputTexture()makVrv::DtPostProcessorvirtual
postProcessorEnabled()makVrv::DtPostProcessorvirtual
releaseGLObjects()makVrv::DtPostProcessorvirtual
setEnablePostProcessor(bool enabled)makVrv::DtPostProcessorprotectedvirtual
setFragmentShaderFile(const std::string &fileName)makVrv::DtPostProcessorvirtual
setFragmentShaderSource(const char *source)makVrv::DtPostProcessorvirtual
setInputTexture(const DtChannel *channel, osg::Texture *texture)makVrv::DtPostProcessorvirtual
setIsFinalEffect(const DtChannel *channel, bool final)makVrv::DtPostProcessorvirtual
setVertexShaderFile(const std::string &fileName)makVrv::DtPostProcessorvirtual
setVertexShaderSource(const char *source)makVrv::DtPostProcessorvirtual
slot_releaseResources()makVrv::DtPostProcessorvirtual
supportedEffects()makVrv::DtPostProcessorvirtual
type() const makVrv::DtPostProcessorvirtual
update(DtChannel *channel)=0makVrv::DtPostProcessorpure virtual
~DtPostProcessor()makVrv::DtPostProcessorvirtual

Document ID: Generated on Tue Sep 24 19:28:17 EDT 2024 from SVN revision 269799
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