| compileShaders() | makVrv::DtEffect | protected |
| disable() | makVrv::DtEffect | |
| Dt2DEffect(const std::string &dataPath, const std::string &strDefines) | makVrv::Dt2DEffect | |
| DtEffect(const std::string &dataPath, const std::string &strDefines) | makVrv::DtEffect | |
| DtProjected2DFlatEffect(const std::string &dataPath, const std::string &defines) | makVrv::DtProjected2DFlatEffect | |
| enable() | makVrv::DtEffect | |
| enabled() const | makVrv::DtEffect | |
| initializeShaderSource() override | makVrv::DtProjected2DFlatEffect | protectedvirtual |
| loadShaderFile(const std::string &strFileName) | makVrv::DtEffect | protectedstatic |
| loadShaderSource(const std::string &strFileFolder, const std::string &strFileName, const std::string &strDefines) | makVrv::DtEffect | static |
| myCameraPos | makVrv::DtProjected2DFlatEffect | protected |
| myDataPath | makVrv::DtEffect | protected |
| myDefines | makVrv::DtEffect | protected |
| myEnabledFlag | makVrv::DtEffect | protected |
| myFragmentShader | makVrv::DtEffect | protected |
| myFragmentShaderName | makVrv::DtEffect | protected |
| myFragmentShaderSource | makVrv::DtEffect | protected |
| myGeocentricAlpha | makVrv::DtProjected2DFlatEffect | protected |
| myGeocentricFlag | makVrv::DtProjected2DFlatEffect | protected |
| myGeometryShaderSource | makVrv::DtEffect | protected |
| myGroupCount | makVrv::DtProjected2DFlatEffect | protected |
| myMatrix | makVrv::DtProjected2DFlatEffect | protected |
| myName | makVrv::DtEffect | protected |
| myProgram | makVrv::DtEffect | protected |
| myProjectionMatrix | makVrv::DtProjected2DFlatEffect | protected |
| myStippleTextureMap | makVrv::DtProjected2DFlatEffect | protected |
| myUniform_CameraMat | makVrv::DtProjected2DFlatEffect | protected |
| myUniform_CameraPos | makVrv::DtProjected2DFlatEffect | protected |
| myUniform_GroupCount | makVrv::DtProjected2DFlatEffect | protected |
| myUniform_OccludedAlpha | makVrv::DtProjected2DFlatEffect | protected |
| myUniform_ProjectionMat | makVrv::DtProjected2DFlatEffect | protected |
| myUniform_Sphere | makVrv::DtProjected2DFlatEffect | protected |
| myUniform_Stipple | makVrv::DtProjected2DFlatEffect | protected |
| myUniform_Tex | makVrv::DtProjected2DFlatEffect | protected |
| myUnit | makVrv::DtProjected2DFlatEffect | protected |
| myVertexShader | makVrv::DtEffect | protected |
| myVertexShaderName | makVrv::DtEffect | protected |
| myVertexShaderSource | makVrv::DtEffect | protected |
| preprocessShaderIncludes(const std::string &source, const boost::filesystem::path &filename, int level, const std::string &shaderFolderPath) | makVrv::DtEffect | protectedstatic |
| releaseResources() override | makVrv::DtProjected2DFlatEffect | virtual |
| reloadShaders() | makVrv::DtEffect | virtual |
| setCamera(bool geocentric, float occluded, const double position[3], const double positionMatrix[16], const double projectionMatrix[16], const int viewport[4]) override | makVrv::DtProjected2DFlatEffect | virtual |
| setGroupCount(unsigned int count) override | makVrv::DtProjected2DFlatEffect | virtual |
| setStipple(bool enable, const unsigned int *stipplePattern, float tileRate) | makVrv::DtProjected2DFlatEffect | virtual |
| setVertexAttribPointers(size_t stride, const VertexAttribPtrInfo &positionAddress, const VertexAttribPtrInfo &colorAddress, const VertexAttribPtrInfo &offsetAddress, const VertexAttribPtrInfo &rotationAddress) | makVrv::DtProjected2DFlatEffect | virtual |
| StippleTextureMap typedef | makVrv::DtProjected2DFlatEffect | protected |
| unsetVertexAttribPointers() | makVrv::DtProjected2DFlatEffect | virtual |
| updateOtherUniforms() | makVrv::DtProjected2DFlatEffect | protectedvirtual |
| updateUniformLocations() override | makVrv::DtProjected2DFlatEffect | protectedvirtual |
| updateUniforms() override | makVrv::DtProjected2DFlatEffect | protectedvirtual |
| ~Dt2DEffect() | makVrv::Dt2DEffect | virtual |
| ~DtEffect() | makVrv::DtEffect | virtual |
| ~DtProjected2DFlatEffect() | makVrv::DtProjected2DFlatEffect | virtual |