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makVrv::DtProjected2DFlatEffect Member List

This is the complete list of members for makVrv::DtProjected2DFlatEffect, including all inherited members.

compileShaders()makVrv::DtEffectprotected
disable()makVrv::DtEffect
Dt2DEffect(const std::string &dataPath, const std::string &strDefines)makVrv::Dt2DEffect
DtEffect(const std::string &dataPath, const std::string &strDefines)makVrv::DtEffect
DtProjected2DFlatEffect(const std::string &dataPath, const std::string &defines)makVrv::DtProjected2DFlatEffect
enable()makVrv::DtEffect
enabled() const makVrv::DtEffect
initializeShaderSource() overridemakVrv::DtProjected2DFlatEffectprotectedvirtual
loadShaderFile(const std::string &strFileName)makVrv::DtEffectprotectedstatic
loadShaderSource(const std::string &strFileFolder, const std::string &strFileName, const std::string &strDefines)makVrv::DtEffectstatic
myCameraPosmakVrv::DtProjected2DFlatEffectprotected
myDataPathmakVrv::DtEffectprotected
myDefinesmakVrv::DtEffectprotected
myEnabledFlagmakVrv::DtEffectprotected
myFragmentShadermakVrv::DtEffectprotected
myFragmentShaderNamemakVrv::DtEffectprotected
myFragmentShaderSourcemakVrv::DtEffectprotected
myGeocentricAlphamakVrv::DtProjected2DFlatEffectprotected
myGeocentricFlagmakVrv::DtProjected2DFlatEffectprotected
myGeometryShaderSourcemakVrv::DtEffectprotected
myGroupCountmakVrv::DtProjected2DFlatEffectprotected
myMatrixmakVrv::DtProjected2DFlatEffectprotected
myNamemakVrv::DtEffectprotected
myProgrammakVrv::DtEffectprotected
myProjectionMatrixmakVrv::DtProjected2DFlatEffectprotected
myStippleTextureMapmakVrv::DtProjected2DFlatEffectprotected
myUniform_CameraMatmakVrv::DtProjected2DFlatEffectprotected
myUniform_CameraPosmakVrv::DtProjected2DFlatEffectprotected
myUniform_GroupCountmakVrv::DtProjected2DFlatEffectprotected
myUniform_OccludedAlphamakVrv::DtProjected2DFlatEffectprotected
myUniform_ProjectionMatmakVrv::DtProjected2DFlatEffectprotected
myUniform_SpheremakVrv::DtProjected2DFlatEffectprotected
myUniform_StipplemakVrv::DtProjected2DFlatEffectprotected
myUniform_TexmakVrv::DtProjected2DFlatEffectprotected
myUnitmakVrv::DtProjected2DFlatEffectprotected
myVertexShadermakVrv::DtEffectprotected
myVertexShaderNamemakVrv::DtEffectprotected
myVertexShaderSourcemakVrv::DtEffectprotected
preprocessShaderIncludes(const std::string &source, const boost::filesystem::path &filename, int level, const std::string &shaderFolderPath)makVrv::DtEffectprotectedstatic
releaseResources() overridemakVrv::DtProjected2DFlatEffectvirtual
reloadShaders()makVrv::DtEffectvirtual
setCamera(bool geocentric, float occluded, const double position[3], const double positionMatrix[16], const double projectionMatrix[16], const int viewport[4]) overridemakVrv::DtProjected2DFlatEffectvirtual
setGroupCount(unsigned int count) overridemakVrv::DtProjected2DFlatEffectvirtual
setStipple(bool enable, const unsigned int *stipplePattern, float tileRate)makVrv::DtProjected2DFlatEffectvirtual
setVertexAttribPointers(size_t stride, const VertexAttribPtrInfo &positionAddress, const VertexAttribPtrInfo &colorAddress, const VertexAttribPtrInfo &offsetAddress, const VertexAttribPtrInfo &rotationAddress)makVrv::DtProjected2DFlatEffectvirtual
StippleTextureMap typedefmakVrv::DtProjected2DFlatEffectprotected
unsetVertexAttribPointers()makVrv::DtProjected2DFlatEffectvirtual
updateOtherUniforms()makVrv::DtProjected2DFlatEffectprotectedvirtual
updateUniformLocations() overridemakVrv::DtProjected2DFlatEffectprotectedvirtual
updateUniforms() overridemakVrv::DtProjected2DFlatEffectprotectedvirtual
~Dt2DEffect()makVrv::Dt2DEffectvirtual
~DtEffect()makVrv::DtEffectvirtual
~DtProjected2DFlatEffect()makVrv::DtProjected2DFlatEffectvirtual

Document ID: Generated on Tue Sep 24 19:28:17 EDT 2024 from SVN revision 269799
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