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makVrv::DtSceneObject Member List

This is the complete list of members for makVrv::DtSceneObject, including all inherited members.

addModel(DtModel *model, int visualizerType)makVrv::DtSceneObject
addModelConnections(DtModel *model)makVrv::DtSceneObjectprotectedvirtual
addPosition(int vtx, const DtVector &position)makVrv::DtSceneObject
beingObserved() const makVrv::DtSceneObjectvirtual
boundingBoxCenter() const makVrv::DtSceneObject
boundingBoxExtents() const makVrv::DtSceneObject
boundingRadius() const makVrv::DtSceneObject
calculateBoundingRadius()makVrv::DtSceneObjectprotected
DtSceneObject(DtDe &de, DtUniqueID id)makVrv::DtSceneObject
elementID() const makVrv::DtSceneObject
findUpdater()makVrv::DtSceneObject
findUpdater() const makVrv::DtSceneObject
getAndResetMinModelDistance()makVrv::DtSceneObjectvirtual
getBoundingBoxCenter(double &x, double &y, double &z) const makVrv::DtSceneObject
getBoundingBoxExtents(double &x, double &y, double &z) const makVrv::DtSceneObject
getOffset(DtVector &offset) const makVrv::DtSceneObject
getOrientation(int vtx, DtTaitBryan &orientation) const makVrv::DtSceneObject
getOrientation(int vtx, DtQuat &orientation) const makVrv::DtSceneObject
getPosition(int vtx, DtVector &position) const makVrv::DtSceneObject
getTopographicOrientation(int vtx, DtTaitBryan &orientation) const makVrv::DtSceneObject
getTopographicOrientation(const DtVector &geocLocation, const DtTaitBryan &geocOrientation) const makVrv::DtSceneObject
initializeModel(DtModel *modelInstanceOwner)makVrv::DtSceneObjectprotected
isProp() const makVrv::DtSceneObject
isSolid() const makVrv::DtSceneObject
isSupportObject()makVrv::DtSceneObject
isVisible() const makVrv::DtSceneObject
modelChanged(DtModel *model)makVrv::DtSceneObjectprotected
ModelConnectionsMap typedefmakVrv::DtSceneObjectprotected
ModelConnectionsPair typedefmakVrv::DtSceneObjectprotected
modelCoordToSceneObjectCoord(const DtVector &modelCoord, DtVector &soCoord)makVrv::DtSceneObjectstatic
ModelList typedefmakVrv::DtSceneObject
models() const makVrv::DtSceneObject
models()makVrv::DtSceneObject
modelSet() const makVrv::DtSceneObject
modelVisibilityRequested(DtModel *model, bool visible)makVrv::DtSceneObjectprotected
myBeingObservedmakVrv::DtSceneObjectprotected
myBoundingBoxCentermakVrv::DtSceneObjectprotected
myBoundingBoxExtentsmakVrv::DtSceneObjectprotected
myBoundingRadiusmakVrv::DtSceneObjectprotected
myCalculateBoundingBoxFlagmakVrv::DtSceneObjectprotected
myDemakVrv::DtSceneObjectprotected
myElementIDmakVrv::DtSceneObjectprotected
myGroundClampTomakVrv::DtSceneObjectprotected
myIsDrawnSolidmakVrv::DtSceneObjectprotected
myIsPropmakVrv::DtSceneObjectprotected
myModelConnectionsmakVrv::DtSceneObjectprotected
myModelsmakVrv::DtSceneObjectprotected
myModelSetmakVrv::DtSceneObjectprotected
myOffsetmakVrv::DtSceneObjectprotected
myResetModelsTransformsmakVrv::DtSceneObjectprotected
myTransformsmakVrv::DtSceneObjectprotected
myUniqueIdmakVrv::DtSceneObjectprotected
myUpdateModelsSpatialmakVrv::DtSceneObjectprotected
myUpdatermakVrv::DtSceneObjectprotected
myVisibleFlagmakVrv::DtSceneObjectprotected
removeModel(DtModel *model)makVrv::DtSceneObject
removeModelConnections(DtModel *model)makVrv::DtSceneObjectprotectedvirtual
removeModels()makVrv::DtSceneObject
removePosition(int)makVrv::DtSceneObjectvirtual
resetModelTransforms()makVrv::DtSceneObjectprotected
setBeingObserved(bool observed)makVrv::DtSceneObjectvirtual
setBoundingBoxSize(double minX, double maxX, double minY, double maxY, double minZ, double maxZ)makVrv::DtSceneObject
setColor(float r, float g, float b, float a)makVrv::DtSceneObject
setElementID(DtElementID elementID)makVrv::DtSceneObject
setIsProp(bool isProp)makVrv::DtSceneObject
setIsSupportObject(bool b)makVrv::DtSceneObject
setModelSet(DtModelSetId modelSet)makVrv::DtSceneObject
setOffset(const DtVector &offset)makVrv::DtSceneObject
setOrientation(int vtx, const DtTaitBryan &orientation)makVrv::DtSceneObject
setPosition(int vtx, const DtVector &position)makVrv::DtSceneObject
setPositionAndOrientation(int vtx, const DtVector &position, const DtTaitBryan &orientation)makVrv::DtSceneObject
setSolid(bool b)makVrv::DtSceneObject
setTopographicOrientation(int vtx, const DtTaitBryan &topoOrientation)makVrv::DtSceneObject
setUpdater(DtSceneObjectUpdater *updater)makVrv::DtSceneObject
setVisible(bool visible)makVrv::DtSceneObject
signal_boundingVolumeChangedmakVrv::DtSceneObject
signal_modelAddedmakVrv::DtSceneObject
signal_modelRemovedmakVrv::DtSceneObject
signal_sceneObjectToBeDeletedmakVrv::DtSceneObject
TransformList typedefmakVrv::DtSceneObject
transforms() const makVrv::DtSceneObject
transformToDatabaseCoord(const DtVector &soCoord, DtVector &dbCoord) const makVrv::DtSceneObjectvirtual
transformToSceneObjectCoord(const DtVector &dbCoord, DtVector &soCoord) const makVrv::DtSceneObjectvirtual
uniqueId() const makVrv::DtSceneObject
updateBoundingBoxViaContents()makVrv::DtSceneObjectprotected
~DtSceneObject()makVrv::DtSceneObjectvirtual

Document ID: Generated on Tue Sep 24 19:28:17 EDT 2024 from SVN revision 269799
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