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makVrv::DtWeatherAreaSurfaceBounds Member List

This is the complete list of members for makVrv::DtWeatherAreaSurfaceBounds, including all inherited members.

addWeatherLayer(DtWeatherLayer::LayerType layerType)makVrv::DtWeatherAreavirtual
boundsCornerRadius() const makVrv::DtWeatherAreavirtual
boundsX() const makVrv::DtWeatherAreavirtual
boundsY() const makVrv::DtWeatherAreavirtual
boundsZ() const makVrv::DtWeatherAreavirtual
clampPositionToTerrain(osg::Vec3d &position, float clampDistance) const makVrv::DtWeatherAreaprotectedvirtual
cloudLayerAdded(DtCloudLayerId layerId, int cloudType)makVrv::DtWeatherAreavirtual
cloudLayerRemoved(DtCloudLayerId layerId)makVrv::DtWeatherAreavirtual
computeBasis(const osg::Vec3d &inGeocentricPos, osg::Matrixd &rotOut) const makVrv::DtWeatherAreaprotectedvirtual
computeBoundsDistance2d(const osg::Vec3d &position, const osg::Vec4d &bounds, const osg::Vec3d &boundsPosition, const osg::Matrixd &boundsRotation)makVrv::DtWeatherAreastatic
computeBoundsDistance2d(const osg::Vec3d &position)makVrv::DtWeatherAreavirtual
computeBoundsDistance2dAndTop(const osg::Vec3d &position, const osg::Vec4d &bounds, const osg::Vec3d &boundsPosition, const osg::Matrixd &boundsRotation)makVrv::DtWeatherAreastatic
computeBoundsDistance2dAndTop(const osg::Vec3d &position)makVrv::DtWeatherAreavirtual
computeBoundsDistance3d(const osg::Vec3d &position, const osg::Vec4d &bounds, const osg::Vec3d &boundsPosition, const osg::Matrixd &boundsRotation)makVrv::DtWeatherAreastatic
computeBoundsDistance3d(const osg::Vec3d &position)makVrv::DtWeatherAreavirtual
computeLocalGroundRainAccumulation(const osg::Vec3d &location, float &depth, float &blend)makVrv::DtWeatherAreavirtual
computeLocalPrecipitation(const osg::Vec3d &location, int &type, float &intensity)makVrv::DtWeatherAreavirtual
culled() const makVrv::DtWeatherAreavirtual
cullUpdate(const osg::Vec3d &camPos, const Frustum_64 &frustum, DtJobSplitter *jobSplitter, const osg::Camera *camera) overridemakVrv::DtWeatherAreaSurfaceBoundsvirtual
drawWeatherLayerEffects(DtWeatherEffect::DrawData &drawData)makVrv::DtWeatherAreavirtual
DtVirtualBaseClass()makVrv::DtVirtualBaseClass
DtWeatherArea()=deletemakVrv::DtWeatherArea
DtWeatherArea(const DtWeatherArea &other)=deletemakVrv::DtWeatherArea
DtWeatherArea(makVrv::DtDe &de)makVrv::DtWeatherAreaprotected
DtWeatherAreaFactory classmakVrv::DtWeatherAreaSurfaceBoundsfriend
DtWeatherAreaSurfaceBounds()=deletemakVrv::DtWeatherAreaSurfaceBounds
DtWeatherAreaSurfaceBounds(const DtWeatherAreaSurfaceBounds &other)=deletemakVrv::DtWeatherAreaSurfaceBounds
DtWeatherAreaSurfaceBounds(makVrv::DtDe &de)makVrv::DtWeatherAreaSurfaceBoundsprotected
enabled() const makVrv::DtWeatherAreavirtual
fogColor() const makVrv::DtWeatherAreavirtual
groundRainAccumulation() const makVrv::DtWeatherAreavirtual
heights(int &sizeX, int &sizeY) const makVrv::DtWeatherAreaSurfaceBoundsvirtual
isPositionBelowSealevel(const DtVector &position) const makVrv::DtWeatherAreaprotectedvirtual
lightningEnabled() const makVrv::DtWeatherAreavirtual
myBoundsCornerRadiusmakVrv::DtWeatherAreaprotected
myBoundsXmakVrv::DtWeatherAreaprotected
myBoundsYmakVrv::DtWeatherAreaprotected
myBoundsZmakVrv::DtWeatherAreaprotected
myConnectionsmakVrv::DtWeatherAreaSurfaceBoundsprotected
myCulledmakVrv::DtWeatherAreaprotected
myDemakVrv::DtWeatherAreaprotected
myEnabledmakVrv::DtWeatherAreaprotected
myFogColormakVrv::DtWeatherAreaprotected
myGroundRainAccumulationmakVrv::DtWeatherAreaprotected
myHeightMapRegisteredIdmakVrv::DtWeatherAreaSurfaceBoundsprotected
myIntersectormakVrv::DtWeatherAreaprotected
myLastTimemakVrv::DtWeatherAreaSurfaceBoundsprotected
myLightningEnabledmakVrv::DtWeatherAreaprotected
myOvercastmakVrv::DtWeatherAreaprotected
myPositionmakVrv::DtWeatherAreaprotected
myPostUpdateConnectionmakVrv::DtWeatherAreaSurfaceBoundsprotected
myPrecipitationBoundsScalemakVrv::DtWeatherAreaprotected
myPrecipitationIntensitymakVrv::DtWeatherAreaprotected
myPrecipitationTypemakVrv::DtWeatherAreaprotected
myRotationmakVrv::DtWeatherAreaprotected
mySetOrientationmakVrv::DtWeatherAreaprotected
mySetPositionmakVrv::DtWeatherAreaprotected
mySetRelativeToCameramakVrv::DtWeatherAreaprotected
mySimulationUpdatemakVrv::DtWeatherAreaSurfaceBoundsprotected
myTerrainDirtyTimermakVrv::DtWeatherAreaSurfaceBoundsprotected
myTransformDirtymakVrv::DtWeatherAreaSurfaceBoundsprotected
myVisibilityDistancemakVrv::DtWeatherAreaprotected
myWeatherLayersmakVrv::DtWeatherAreaprotected
myWeatherSurfaceGridmakVrv::DtWeatherAreaSurfaceBoundsprotected
myWindDirectionRadmakVrv::DtWeatherAreaprotected
myWindSpeedMpsmakVrv::DtWeatherAreaprotected
onAreaChanged()makVrv::DtWeatherAreaSurfaceBoundsprotectedvirtual
operator=(const DtWeatherAreaSurfaceBounds &other)=deletemakVrv::DtWeatherAreaSurfaceBounds
makVrv::DtWeatherArea::operator=(const DtWeatherArea &other)=deletemakVrv::DtWeatherArea
overcast() const makVrv::DtWeatherAreavirtual
packedData(int &sizeX, int &sizeY) const makVrv::DtWeatherAreaSurfaceBoundsvirtual
position() const makVrv::DtWeatherAreavirtual
precipitationIntensity() const makVrv::DtWeatherAreavirtual
precipitationType() const makVrv::DtWeatherAreavirtual
removeWeatherLayer(DtWeatherLayer::LayerType layerType)makVrv::DtWeatherAreavirtual
rotation() const makVrv::DtWeatherAreavirtual
setBounds(const DtVector &bounds, float cornerRadius)makVrv::DtWeatherAreaSurfaceBoundsvirtual
setEnabled(bool enabled)makVrv::DtWeatherAreaSurfaceBoundsvirtual
setFogColor(const DtVector &color)makVrv::DtWeatherAreavirtual
setGlobalWind(const float windDirectionRad, const float windSpeedMps)makVrv::DtWeatherAreavirtual
setGroundRainAccumulation(const float depth)makVrv::DtWeatherAreavirtual
setLightningEnabled(const bool enabled)makVrv::DtWeatherAreavirtual
setOvercast(const float overcast)makVrv::DtWeatherAreavirtual
setPrecipitationIntensity(const float intensity)makVrv::DtWeatherAreavirtual
setPrecipitationType(const DtSkyObject::PrecipitationType type)makVrv::DtWeatherAreavirtual
setTransform(const DtVector &position, float orientation, bool relativeToCamera=false)makVrv::DtWeatherAreaSurfaceBoundsvirtual
setVisibilityDistance(const float distance)makVrv::DtWeatherAreavirtual
setWind(const float windDirectionRad, const float windSpeedMps)makVrv::DtWeatherAreavirtual
slot_simulationUpdate()makVrv::DtWeatherAreaSurfaceBoundsprotectedvirtual
slot_terrainDataChanged(DtTerrainPatchObject &tpo)makVrv::DtWeatherAreaSurfaceBoundsprotectedvirtual
updateTransform()makVrv::DtWeatherAreaprotectedvirtual
visibilityDistance() const makVrv::DtWeatherAreavirtual
~DtVirtualBaseClass()makVrv::DtVirtualBaseClassvirtual
~DtWeatherArea()makVrv::DtWeatherAreavirtual
~DtWeatherAreaSurfaceBounds()makVrv::DtWeatherAreaSurfaceBoundsvirtual

Document ID: Generated on Tue Sep 24 19:28:17 EDT 2024 from SVN revision 269799
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