94 virtual bool createPSR();
102 static bool processDirectDetonationCallback(
const DtDetonationContext& detonationContext,
void* usr);
110 static bool processCollateralDetonationCallback(
const DtDetonationContext& detonationContext,
void* usr);
143 virtual const char*
type()
const;
157 static void setDestroyedCallback(
DtSimMessage* msg,
void* usrData);
160 static void setRestoredCallback(
DtSimMessage* msg,
void* usrData);
163 static void setInvulnerableCallback(
DtSimMessage* msg,
void* usrData);
166 static void setFunctionDamageStatusCallback(
DtSimMessage* msg,
void* usrData);
181 virtual void getDirectFireSurfaceAndAngleOfIncidence(
DtDetonationContext& detonationContext);
185 virtual void getIndirectFireSurfaceAndAngleOfIncidence(
DtDetonationContext& detonationContext);
214 virtual bool isCatastrophicallyKilled(
DtPrbValueList& probabilities,
267 virtual bool protectedFromCollateralDamageByEmbarkation()
const;
275 virtual void determineDestroyedStatus();
280 virtual bool isRegisteredForDetonations()
const;
281 virtual void setIsRegisteredForDetonations(
bool yesOrNo);
291 virtual void setDestroyed();
295 virtual void setRestored();
302 virtual void processSetFunctionDamageStatus(
DtSimMessage* msg);
308 virtual bool registerForDetonations();
313 virtual bool unregisterForDetonations();
316 virtual void setMobilityKilled();
319 virtual void setFirepowerKilled();
322 virtual void setSensorsKilled();
328 virtual void triggerDestructionExplosions();
332 virtual void updateDestructionExplosions();
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
This class allows one to collect and compare strings using an index number instead of having to do st...
Definition: symbolString.h:27
DtDamageAdjudicationComponentDescriptor is used to specify the parameters for the DtDamageAdjudicatio...
Definition: damageAdjudicationComponentDescriptor.h:33
Holds data and provides accessors pertinent to damage adjudication. E.g. time destroyed.
Definition: damageAdjudicationPSR.h:18
Definition: simRadio.h:30
const DtActuatorComponent & operator=(const DtActuatorComponent &orig)
assignment operator
virtual bool init()
Overridden to cache a pointer to the entity's radio in this class.
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
virtual void setRadio(DtSimRadio *radio)
Definition: readerWriterRegistry.h:39
End User Description: DtActuator is the base class for all actuator model components. Developer Description: The DtActuator base class caches a pointer to the entity's radio for convenience. Derived classes may have articulated parts that are configured from the DtActuatorComponentDescriptor's DtSimArtPartDescriptorList. For each articulated part in the list a DtArticulatedPartStateRepository will be created to store the data for the part such as it's location, rotation and so forth. These are created in the entity's DtVrfObjectStateRepository createParts() function. This call creates all the attached parts for all the actuators. These articulated state repositories are managed by the DtAttachmentManager. They are cached by their partType which is the DIS Enumeration describing the part from the disEnums.h file and was specified in the actuator's DtActuatorComponentDescriptor as descriped above. The partType is used as the category of the DtObjectType used to look up articulated parts in the DtAttachementManager. When an actuator needs access to a particular articulated part it looks it up by the part's object type.
Definition: actuatorComponent.h:47
DtBoundingVolumeFace
Definition: boundingVolumeFace.h:19
DtDamageAdjudicationActuator is responsible for adjudicating the damage from appropriate detonations...
Definition: damageAdjudicationActuator.h:64
std::set< DtString > myProcessedEvents
Definition: damageAdjudicationActuator.h:354
DtDamageAdjudicationComponentDescriptor * myDamageComponentDescriptor
Definition: damageAdjudicationActuator.h:342
DtPrbValueList.
Definition: prbValueList.h:19
DtHumanLocalObjectFacade myHumanLocalObjectFacade
Definition: damageAdjudicationActuator.h:352
File: simMsg.h.
Definition: simMessage.h:35
virtual void tick()
This gives the thread of control to the component. The component is ticked once each simulation from ...
The DtDetonationContext contains all the information necessary for processing a Detonation Interactio...
Definition: detonationContext.h:23
DtDamageAdjudicationPSR * myProcessState
Definition: damageAdjudicationActuator.h:344
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:95
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:91
bool myIsRegisteredForDetonations
Keep track of whether or not we've registered detonation callbacks with detonation manager...
Definition: damageAdjudicationActuator.h:348
Definition: rwExplosionEntry.h:17
DtPlatformLocalObjectFacade myPlatformLocalObjectFacade
Member to allow for access to platform specific data.
Definition: damageAdjudicationActuator.h:351
virtual const char * type() const =0
Returns a string identifies the class type of component. Type values are defined in compTypes...
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86