57 float& r,
float& g,
float& b,
float& a);
61 float& r,
float& g,
float& b,
float& a);
64 virtual void navMeshTypeColor(
DtString type,
65 float& r,
float& g,
float& b,
float& a);
93 virtual void loadColorMap();
float alpha
Definition: debugDrawColors.h:52
RoughnessSoilMapType myRoughnessSoilColorMap
Map with roughness soil type color.
Definition: debugDrawColors.h:96
virtual ~debugColor()
Definition: debugDrawColors.h:47
std::map< DtRoughnessSoilType, debugColor > RoughnessSoilMapType
roughness soil type
Definition: debugDrawColors.h:68
DtString myCSVDebugDrawColorFile
the debugDraw color mapping file
Definition: debugDrawColors.h:105
std::map< DtString, debugColor > NavMeshMapType
nav mesh type
Definition: debugDrawColors.h:74
float green
Definition: debugDrawColors.h:50
debugColor(const debugColor &color)
Definition: debugDrawColors.h:40
debugColor(float r, float g, float b, float a)
Definition: debugDrawColors.h:34
std::map< DtSoilType, debugColor > SoilTypeMapType
soil type
Definition: debugDrawColors.h:71
SoilTypeMapType mySoilTypeColorMap
Map with soil type color.
Definition: debugDrawColors.h:99
#define DT_DLL_vrfutil
This file is used to determine how to build Disable inconsistent dll linkage warning Visual Studio 6...
Definition: vrfutilDefines.h:34
This class will read ammunition, entity, weapons and assemblies and provide information about them...
Definition: debugDrawColors.h:16
Definition: debugDrawColors.h:25
DtSoilType
Definition: surface.h:21
float blue
Definition: debugDrawColors.h:51
NavMeshMapType myNavMeshColorMap
Map nav mesh color.
Definition: debugDrawColors.h:102
DtRoughnessSoilType
Definition: surface.h:75
debugColor()
Definition: debugDrawColors.h:28