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disaggregatedPatrolBetweenController.h
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1 /*******************************************************************************
2 ** Copyright (c) 2004 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
12 #pragma once
13 
16 #include <vlutil/vlString.h>
17 
18 class DtSimMessage;
20 
38 {
39 public:
40 
44  DtLocalObject* owner,
45  DtSimulationServices* simManager,
46  DtComponentDescriptor* desc = 0,
47  DtReaderWriterRegistry* parentRegistry = 0);
48 
50 
52  virtual bool init();
53 
56  virtual const char* type() const;
57 
60  virtual void registerTaskMsgCallbacks();
61 
62  static void patrolBetweenCallback(DtSimMessage* msg, void* usr, DtSimTaskStatePtr taskStatePtr);
63 
66  virtual void tick();
67 
69  virtual DtSimTaskStatePtr currentTaskState() const;
70 
74  static void taskCompleteReportCallback(DtSimMessage * msg, void * usr);
75 
79  static DtSimComponent * creator(const DtString& name,
80  DtLocalObject* owner,
81  DtSimulationServices* simManager,
82  DtComponentDescriptor* desc = 0,
83  DtReaderWriterRegistry* parentRegistry = 0);
84 
85 protected:
86  virtual void processPatrolBetween(const DtTaskMessage& msg, DtSimTaskStatePtr taskStatePtr);
87 
91  virtual void onTaskComplete(DtSimMessage * msg);
92 
100  virtual bool moveTo(const DtUUID& controlPoint);
101 
107  virtual bool createPSR();
108 
109 private:
110 
113 
116 
117 protected:
118 
122 
125 
127 };
128 
UUID is a unique ID wrapper class.
Definition: uuid.h:59
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
virtual const char * type() const override=0
Returns a string identifies the class type of component. Type values are defined in compTypes...
virtual void registerTaskMsgCallbacks()
This class provides a base class for all controllers that are capable of executing a DtSimTask...
Definition: singleTaskControllerComponent.h:22
DtAggregateLocalObjectFacade myAggregateLocalObjectFacade
Definition: disaggregatedPatrolBetweenController.h:126
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: readerWriterRegistry.h:39
DtAggregatePatrolBetweenController is a task controller responsible for executing DtPatrolBetweenTask...
Definition: disaggregatedPatrolBetweenController.h:37
bool myFirstTick
Flag set to true until the first non-zero dT() tick, false thereafter.
Definition: disaggregatedPatrolBetweenController.h:124
DtBoost::shared_ptr< DtSimTaskState > DtSimTaskStatePtr
Definition: taskAndTaskStateDefines.h:18
DtAggregatePatrolBetweenPSR * myProcessState
Container for state data associated with this component. This state is saved and restored as part of ...
Definition: disaggregatedPatrolBetweenController.h:121
virtual bool init() override
Calls setRadio()
This is a process state repository for the DtAggregatePatrolBetweenController that stores state of wh...
Definition: aggregatePatrolBetweenPSR.h:23
File: simMsg.h.
Definition: simMessage.h:35
virtual void tick()
This gives the thread of control to the component. The component is ticked once each simulation from ...
virtual DtSimTaskStatePtr currentTaskState() const
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:95
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:91
const DtTaskControllerComponent & operator=(const DtTaskControllerComponent &orig)
assignment operator
A DtTaskMsg is a DtRadioMsg with a pointer to a task. The type of the taskMsg is just the type of the...
Definition: taskMessage.h:21
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86

Document ID: Generated on Tue Sep 24 19:28:17 EDT 2024 from SVN revision 269799
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