10 #include <vlpi/entityIdentifier.h>
22 : myObjectIdentifier(orig.myObjectIdentifier)
23 , myGeometryAndData(orig.myGeometryAndData)
39 DtEntityIdentifier myObjectIdentifier;
40 DtTerrainGeometryAndDataList myGeometryAndData;
51 : DtFrameStateInterface(storage)
61 DtU32 priority, DtU32 eventNumber) {
throw DtUnimplementedMethod(
"virtual void setDataForEntry(unsigned index) is unimplemented by this class."); }
74 const DtEntityIdentifier& objectIdentifier()
const;
75 void setObjectIdentifier(
const DtEntityIdentifier&
id);
87 virtual void removeGeometryAndDataEntry(
unsigned index);
92 DtU32 priority, DtU32 eventNumber);
98 virtual void makeReadOnly() {};
113 const DtEntityIdentifier& objectIdentifier()
const;
141 if (myNextFrameState.isWritable())
143 myCurrentFrameState.advanceFrame(myNextFrameState.frameState());
146 myCurrentFrameState.emitComponentUpdated();
151 myCurrentFrameState.updateStateData(sd);
152 myNextFrameState.updateStateData(sd);
158 myCurrentFrameState.aboutToBeDeleted();
159 myNextFrameState.aboutToBeDeleted();
virtual void setDataForEntry(unsigned index, const DtKeyValuePairList &val, DtU32 priority, DtU32 eventNumber)
Definition: dynamicTerrainStateComponent.h:60
DtDynamicTerrainStateComponentData(const DtDynamicTerrainStateComponentData &orig)
Definition: dynamicTerrainStateComponent.h:21
Definition: stateDataTypes.h:23
virtual void setGeometryAndDataEntry(unsigned index, const DtTerrainGeometryAndData &val)
Definition: dynamicTerrainStateComponent.h:58
Definition: terrainGeometryAndData.h:24
DtDynamicTerrainStateComponentData()
Definition: dynamicTerrainStateComponent.h:17
DtDynamicTerrainStateComponentData & frameState()
Definition: dynamicTerrainStateComponent.h:72
Definition: keyValuePairList.h:18
const DtDynamicTerrainStateComponentData & frameState() const
Current frame state only can access current frame buffers. This ensures thread safety.
Definition: dynamicTerrainStateComponent.h:111
Definition: stateComponent.h:266
DtStateComponentCreator< DtDynamicTerrainStateComponentImplementation > DtDynamicTerrainStateComponentCreator
5) Define the creator. This will need to be registered with the REGISTER_STATE_COMPONENT macro in the...
Definition: dynamicTerrainStateComponent.h:169
const DtFrameStateInterface * currentFrameState() const
Definition: dynamicTerrainStateComponent.h:135
bool isDoubleBuffered()
Definition: dynamicTerrainStateComponent.h:134
void advanceFrame(const DtDynamicTerrainStateComponentData &data)
Definition: dynamicTerrainStateComponent.h:118
DtTerrainGeometryAndDataList myGeometryAndData
Definition: dynamicTerrainStateComponent.h:40
#define UNDEFINED_RETURNREF_ACCESSORS(ReturnType, Member)
Definition: doubleBufferedDataStorage.h:40
DtDynamicTerrainStateComponentCurrentFrame myCurrentFrameState
Definition: dynamicTerrainStateComponent.h:163
Definition: terrainGeometryAndDataList.h:23
virtual void makeWritable()
Override to make component writable.
Definition: dynamicTerrainStateComponent.h:95
virtual const DtFrameStateInterface * nextFrameState() const
Definition: dynamicTerrainStateComponent.h:137
DtDynamicTerrainStateComponentData & operator=(const DtDynamicTerrainStateComponentData &rhs)
Definition: dynamicTerrainStateComponent.h:27
The overall structure of the DtStateData mechanism is: The DtStateData contains a list of double buff...
Definition: stateData.h:339
#define DEFINE_STATE_COMPONENT_TYPE(CreatedComponent)
Definition: stateComponent.h:228
Subclass from this to indicate that this will be a double buffered state component.
Definition: stateComponent.h:379
void updateStateData(DtStateData *sd)
Implement to update data storage to the new state data.
Definition: dynamicTerrainStateComponent.h:149
const DtDynamicTerrainStateComponentData & frameState() const
Next frame access write access. Ensure this is only used in a single thread (i.e.a controller thread)...
Definition: dynamicTerrainStateComponent.h:71
virtual void aboutToBeDeleted()
Definition: dynamicTerrainStateComponent.h:15
DtDynamicTerrainStateComponentData myData
Definition: dynamicTerrainStateComponent.h:124
2) Define the next frame class. This will be used for write access.
Definition: dynamicTerrainStateComponent.h:65
#define UNDEFINED_RETURNREF_ACCESSOR_MUTATOR(Type, Member, Set)
Definition: doubleBufferedDataStorage.h:57
#define DEFINE_REF_ACCESSORS(ReturnType, Method, Member)
Definition: doubleBufferedDataStorage.h:13
4) Define the state component that will contain the wrappers to the next and current frame states tha...
Definition: dynamicTerrainStateComponent.h:129
#define DEFINE_ACCESSOR_MUTATOR(ReturnType, Accessor, Mutator)
Definition: doubleBufferedDataStorage.h:23
Definition: stateComponent.h:90
void updateDataStorage()
Implement to update data storage. Called from advanceFrame.
Definition: dynamicTerrainStateComponent.h:139
#define DT_DLL_vrfStateData
This file is used to determine how to build Disable inconsistent dll linkage warning Visual Studio 6...
Definition: vrfStateDataDefines.h:26
virtual DtFrameStateInterface * nextFrameState()
Definition: dynamicTerrainStateComponent.h:136
virtual void removeGeometryAndDataEntry(unsigned index)
Definition: dynamicTerrainStateComponent.h:59
DtDynamicTerrainStateComponentNextFrame myNextFrameState
Definition: dynamicTerrainStateComponent.h:164
Contains the DtStateComponent class declaration.
This is a simple base class that will be used to return a pointer to current or next frame state...
Definition: stateComponent.h:291
DtEntityIdentifier myObjectIdentifier
Definition: dynamicTerrainStateComponent.h:39
virtual void aboutToBeDeleted() override
Definition: dynamicTerrainStateComponent.h:155
3) Define the current frame class. This will be used for read access.
Definition: dynamicTerrainStateComponent.h:105
1) Define the interface class that will be used to represent the next and curent frames. The UNDEFINED_ macros are convenience macros that will define methods that throw exceptions (until they are implemented)
Definition: dynamicTerrainStateComponent.h:45