8 #include <vlpi/disEnums.h>
10 #include <matrix/LibMatrix.h>
42 virtual const char*
type()
const;
68 virtual DtVector initialRotationRate();
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
Description: This repository holds all information that is common to all the forms of all objects wit...
Definition: vrfMovingObjectStateRepository.h:31
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...
const DtFallingFromSkyActuatorComponent & operator=(const DtFallingFromSkyActuatorComponent &orig)
assignment operator; not implemented
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: readerWriterRegistry.h:39
virtual void fallFromSky()
Causes the entity to fall from the sky. Takes into account drag coefficient from descriptor.
virtual void integrate(const DtVector &oldLocalPosition, const DtVector &oldRelativeVelocity, const DtVector &newRelativeAcceleration, DtVector &newLocalPosition, DtVector &newRelativeVelocity)
Integrates myRelativeVelocity and myLocalPosition.
Definition: fallingFromSkyActuatorDescriptor.h:18
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:95
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:91
static DtSimComponent * creator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
Simpler version of Falling from the sky that ignores drag and wind.
Definition: frictionlessGravityActuator.h:20
DtFallingFromSkyActuatorComponent provides a simple, kinematics-based model for air motion based on t...
Definition: fallingFromSkyActuatorComponent.h:34
virtual const char * type() const
Returns a string identifies the class type of component. Type values are defined in compTypes...
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86