19 class Dt3dBoundingVolume;
22 class DtInputControlPortGroup;
70 virtual double distanceSquaredToDestination();
77 virtual void avoidCollision(
const DtCollision& potentialCollision);
81 virtual const char*
type()
const;
107 virtual void clearCollisionStateData();
113 virtual void clearingCollision();
119 bool isAppreciablyMoving(
DtVector velocity,
double velocityTolerance)
const;
138 bool determineObstructionMovementDirection(DtDcm obstructionLocalOrientationMatrix,
139 const DtVector& obstructionVelocity,
140 int& obstructionDirectionSign)
const;
145 bool followingObstruction(
const DtUUID& entity)
const;
159 void avoidMovingObstruction(
const DtCollision& potentialCollision);
171 void avoidNonMovingObstruction(
const DtCollision& potentialCollision);
182 void startClearingCollision(
double clearingDistance);
197 bool calculateCollisionBV();
UUID is a unique ID wrapper class.
Definition: uuid.h:59
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
double myClearingDistance
This is only used when clearing.
Definition: groundCollisionAvoidanceController.h:205
bool myAvoidingCollision
Definition: groundCollisionAvoidanceController.h:207
DtNavigationLocalObjectFacade myNavigationLocalObjectFacade
Definition: groundCollisionAvoidanceController.h:244
virtual bool init()
Initializes myGroundVehicleState.
This is the DtVrfObjectNavInterface subclass for objects which are actively querying the navigation s...
Definition: activeBotNavInterface.h:27
Instances of DtBooleanOutputPort are output ports through which data producers can send boolean data...
Definition: boolIOPort.h:45
DtStringInputPort * myFollowEntityInputPort
Input Port Name: follow-entity-name Input Port Description: Check this port to see if any possible co...
Definition: groundCollisionAvoidanceController.h:233
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: readerWriterRegistry.h:39
const DtGroundAutoControllerComponent & operator=(const DtGroundAutoControllerComponent &orig)
assignment operator; not implemented
Description: This repository is an internal repository accessible only by local objects. It holds all information that is common to all the forms of all entity/aggregate/control objects within VR-Forces.
Definition: vrfObjectStateRepository.h:92
DtInputPortGroup * myCollisionAvoidancePortGroup
Input Port Group Name: collision-avoidance-control Input Port Group Description:
Definition: groundCollisionAvoidanceController.h:226
virtual const char * type() const
Returns a string identifies the class type of component. Type values are defined in compTypes...
uuid class
Definition: rwUUID.h:26
DtGroundCollisionAvoidanceController is a controller that helps entities to avoid running into other ...
Definition: groundCollisionAvoidanceController.h:33
virtual void tick()
This gives the thread of control to the component. The component is ticked once each simulation from ...
DtRwUUID myFollowEntityName
Definition: groundCollisionAvoidanceController.h:212
bool myHavePortGroup
Definition: groundCollisionAvoidanceController.h:210
Definition: collision.h:25
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:95
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:91
DtCollisionInputPort * myCollisionAvoidancePort
Input Port Name: potential-collision-info Input Port Description: Input Port Range: Input Port Defa...
Definition: groundCollisionAvoidanceController.h:222
DtAutoTransmissionGearEnum
Definition: automotivePSR.h:25
Definition: navigationLocalObjectFacade.h:45
Dt3dBoundingVolume * myCollisionBV
Definition: groundCollisionAvoidanceController.h:208
DtGroundFollowEntityController is a controller that models following behavior for ground vehicles...
Definition: groundFollowEntityController.h:34
virtual bool createPorts()
Overridden to create the automotive ports.
DtGroundAutoControllerComponent is a base controller that holds capabilitites common to all automotiv...
Definition: groundAutoControllerComponent.h:34
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86
DtBooleanOutputPort * myCollisionPort
Output Port Name: collision Output Port Description: Specifies if there's a collision occurring Outpu...
Definition: groundCollisionAvoidanceController.h:239
virtual bool createPortGroups()
Overridden to create myAutomotiveControlPortGroup.