55 virtual const char*
type()
const;
64 static void fleeCallback(
DtSimMessage * msg,
void * usr);
78 virtual bool usingNavBot()
const;
85 static void navAreaChangedCallback(
void* usr);
86 virtual void processNavAreaChanged();
96 virtual bool atDestination();
99 virtual void doMoving();
103 virtual double findDesiredSpeed();
106 virtual double findDesiredHeading();
110 virtual void stop(
bool success);
117 virtual DtVector findFleeToPoint(
double radius,
const std::list<DtVector>& localFrom);
121 virtual double fleePointMaxCost(
const std::list<DtVector>& fleeFromPtList,
const DtVector& fleeToPt,
122 double maxFleeDist,
bool collision);
126 virtual double fleePointCost(
const DtVector& fleeFromPt,
const DtVector& fleeToPt,
127 double maxFleeDist,
bool collision);
131 virtual bool pointsMoved(
const std::list<DtVector>& pts1,
const std::list<DtVector>& pts2,
double threshhold);
134 virtual void processObjectRemoved();
140 virtual bool createPSR();
146 virtual void processNavigationInterfaceChanged();
148 virtual bool isRecentlyVisitedFleePoint(
const DtVector& localPoint);
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
std::vector< PointAndCost > myCandidateFleeToPoints
Definition: humanFleeController.h:164
Description: This repository holds all information that is common to all the forms of humans within t...
Definition: humanStateRepository.h:33
virtual const char * type() const override=0
Returns a string identifies the class type of component. Type values are defined in compTypes...
bool myWasTasked
Definition: humanFleeController.h:203
This is the DtVrfObjectNavInterface subclass for objects which are actively querying the navigation s...
Definition: activeBotNavInterface.h:27
Instances of DtBooleanOutputPort are output ports through which data producers can send boolean data...
Definition: boolIOPort.h:45
bool myIgnoreNavData
Definition: humanFleeController.h:153
bool mySetupFromTaskWhenCan
Definition: humanFleeController.h:158
virtual void registerTaskMsgCallbacks()
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...
This class provides a base class for all controllers that are capable of executing a DtSimTask...
Definition: singleTaskControllerComponent.h:22
DtHumanMovementControlOutputPortGroup * myHumanMovementControlOutputPortGroup
Output Group Name: movement-control .
Definition: humanFleeController.h:171
std::list< DtVector > myCachedFleeFromPoints
Last calculated points that are being fled from. This is not kept in the PSR since it can be recalcul...
Definition: humanFleeController.h:161
const DtHumanStateRepository * myHumanSR
Definition: humanFleeController.h:154
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
DtHumanFleeControllerDescriptor * myHumanFleeControllerDescriptor
Definition: humanFleeController.h:151
Definition: readerWriterRegistry.h:39
class DtHumanFleePSR:
Definition: humanFleePSR.h:22
boost::signals2::scoped_connection myRemovalConnection
Definition: humanFleeController.h:217
DtActiveBotNavInterface * myNavInterface
Definition: humanFleeController.h:152
virtual void updateTaskVisualizations()
Called to update task visualizations after every tick. Implemented by subclasses. ...
Definition: simComponent.h:437
virtual bool init() override
Calls setRadio()
DtBooleanOutputPort * myIsMovingPort
Output Port Name: is-moving Output Port Description: Indicates the entity is being actively moved by ...
Definition: humanFleeController.h:185
Specialized classes.
Definition: scriptedTaskTask.h:274
Instances of DtVectorOutputPort are output ports through which data producers can send a DtVector...
Definition: vectorIOPort.h:52
File: simMsg.h.
Definition: simMessage.h:35
virtual void tick()
This gives the thread of control to the component. The component is ticked once each simulation from ...
DtHumanFleeController is a controller that models fleeing from a particular group of entities...
Definition: humanFleeController.h:34
std::list< DtVector > myRecentlyVisitedFleePoints
These points are stored here instead of the PSR because they are really just a very recent history...
Definition: humanFleeController.h:209
DtVectorOutputPort * myDestinationOutputPort
Output Port Name: destination Output Port Description: Specifies the current destination of the entit...
Definition: humanFleeController.h:178
DtHumanLocalObjectFacade myHumanLocalObjectFacade
Definition: humanFleeController.h:219
virtual bool createPorts()
Called by init. Derived classes should override this method to create all their input/output ports an...
DtHumanFleeControllerDescriptor; descriptor for the DtHumanFleeController component.
Definition: humanFleeControllerDescriptor.h:20
virtual bool createPortGroups()
Called by init. Derived classes should override this method to create all their input/output port gro...
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:95
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:91
const DtTaskControllerComponent & operator=(const DtTaskControllerComponent &orig)
assignment operator
double myFleeEndRadiusFactor
A factor to determine how far beyond the flee radius the entity will run before quitting the task...
Definition: humanFleeController.h:215
DtIntegerOutputPort * myOverrideGroundClampFidelityPort
Output Port Name: override-ground-clamp-fidelity Output Port Description: Indicates whether or not th...
Definition: humanFleeController.h:199
virtual void clearTask() override
If component is currently tasked, calls clearPendingSubtasks(), sets the tasked flag to false...
Instances of DtIntegerOutputPort are output ports through which data producers can send integer value...
Definition: integerIOPort.h:45
double myNextFleeCalcTime
Definition: humanFleeController.h:204
An output port group that contains the ports necessary to control the movement of a human using the D...
Definition: humanMovementControlOutputPortGroup.h:22
std::pair< DtVector, double > PointAndCost
Definition: humanFleeController.h:163
DtHumanFleePSR * myProcessState
Definition: humanFleeController.h:156
DtBooleanOutputPort * myUseCollisionAvoidancePort
Output Port Name: use-collision-avoidance Output Port Description: Indicates whether or not this cont...
Definition: humanFleeController.h:192
char * dest
Definition: lz4.h:440
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86