53 typedef std::map<DtLifeformStaticPosture, DtLifeformState>
74 virtual const char*
type()
const;
77 virtual bool createPSR();
95 virtual double calculateMaxSpeed();
101 virtual double maxSpeedFromFacingError(
const double desiredHeading,
102 const double currentHeading)
const;
104 virtual double maxSpeedSoilFactor()
const;
106 virtual DtVector calculateProjectedLocation(
108 double newHeading,
double dt = -1);
129 virtual void calculateOrientationAndPosition(
130 const DtVector& newLocalProjectedLocation,
double newHeading,
double newFacingOrientation,
131 DtDcm& newLocalOrientation, DtDcm& newLocalDirectionOfMovement,
DtVector& newLocalPosition);
159 virtual void identifySupportSurfaceAndAltitude(
161 const double altOfTestPosition,
163 const double bodyHeight,
165 double& adjustedAltitude);
169 virtual double stepUpFractionLimit()
const;
173 virtual double underWaterFraction()
const;
180 virtual double dropSpeed()
const;
202 virtual double altitudeForNoTerrainBelow(
double projectedPointAlt,
204 double surfacePointAlt)
const;
220 virtual double altitudeForDropToSurface(
double projectedPointAlt,
222 double surfacePointAlt)
const;
233 virtual double altitudeForNearbySurface(
double projectedPointAlt,
235 double surfacePointAlt)
const;
248 virtual double altitudeForNoSurface(
double projectedPointAlt,
253 virtual void updateRepository(
const DtVector & position,
255 const DtTaitBryan & localOrientation,
const DtVector& rotationalVelocity,
261 virtual void computeAndSetPosture();
281 virtual bool checkForTerrainCollisions()
const;
285 virtual bool checkForEntityCollisions()
const;
294 virtual bool checkBlockedByTerrain(
const DtVector& oldLocalPosition,
295 DtVector& newLocalProjectedLocation,
double heightFraction = -1.0);
297 virtual bool checkBlockedByEntities(
const DtVector& oldLocalPosition,
298 DtVector& newLocalProjectedLocation);
309 virtual DtChord movementChordAtHeight(
const DtVector& oldLocalPosition,
const DtVector& newLocalProjectedLocation,
310 double heightFraction,
DtVector& intersectionVec,
DtVector& offsetFromOldPosition);
317 virtual double maxUprightTerrainPitch()
const;
323 virtual double maxWalkingSpeed()
const;
326 virtual void initializeStaticToDynamicPostureMap();
329 virtual bool computeEntityDirOfMovement(
double& heading)
const;
333 virtual double calculateTerrainPitch(
const DtVector& localPosition,
355 virtual bool getSurfacesBelow(
const DtVector& testPosition,
356 double underWaterLimit,
359 bool& dataAvailable);
364 virtual bool closestSurfaceAbove(
const DtVector& testPosition,
371 virtual bool isWater(
const DtSurface & surface);
373 static void setHeadingCallback(
DtSimMessage * msg,
void * usr);
376 static void setGroundClampFidelityCallback(
DtSimMessage * msg,
void * usr);
377 virtual void processGroundClampFidelity(
DtSimMessage* msg);
380 virtual bool checkAndDisembarkIfEmbarked(
const DtVector& localPosition);
384 virtual bool checkIfMoveOntoEmbarked(
const DtVector& localPosition);
386 virtual bool initializeAglPort();
388 virtual void setTerrainUpdateFlagsBasedonDataAvailable(
bool dataAvailable);
394 virtual void calculateOrientationAndPositionCrawling(
395 const DtVector& newLocalProjectedLocation,
double newHeading,
double newFacingOrientation,
396 DtDcm& newLocalOrientation, DtDcm& newLocalDirectionOfMovement,
DtVector& newLocalPosition);
398 virtual void groundClamp(
double heading,
401 virtual void calculateDirectionOfLinearMotion(
402 const DtDcm& newLocalOrientation,
double desiredDirectionOfMovement,
const DtVector& newLocalPosition,
403 DtDcm& newLocalDirectionOfLinearMotion);
414 static void terainChangeNotification(
const DtExtent& spatExtent,
void* usr);
420 virtual void processTerrainChangeNotification(
const DtExtent& spatExtent);
425 virtual void detachFromParentDueToAutomaticDisembark();
UUID is a unique ID wrapper class.
Definition: uuid.h:59
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
NOTE: This entire class is deprecated, in favor of Dt3dChord.
Definition: chord.h:40
DtVrfMovingObjectStateRepository * myMovingObjectStateRepository
Convenience pointers to our state repository.
Definition: humanMovementActuator.h:501
DtStaticToDynamicPostureMap myStaticToDynamicPostureMap
Definition: humanMovementActuator.h:517
Definition: attachedTerrain.h:46
DtVrfChordIntersectionRecord represents a list of DtChordIntersectRecords. This is useful for followi...
Definition: vrfChordIntersectRecordList.h:31
Description: This repository holds all information that is common to all the forms of all objects wit...
Definition: vrfMovingObjectStateRepository.h:31
DtVector myPreviousDestination
Definition: humanMovementActuator.h:538
const DtActuatorComponent & operator=(const DtActuatorComponent &orig)
assignment operator
Description: This repository holds all information that is common to all the forms of humans within t...
Definition: humanStateRepository.h:33
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...
virtual bool init()
Overridden to cache a pointer to the entity's radio in this class.
DtHumanMovementActuatorPSR * myProcessState
Pointer to a process state repository used to store state data associated with this component...
Definition: humanMovementActuator.h:507
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
DtVectorInputPort * myDestinationInputPort
Input Port Name: destination Input Port Description: Specifies the current destination of the entity ...
Definition: humanMovementActuator.h:475
Definition: readerWriterRegistry.h:39
The DtExtent represents an axis-aligned 3d bounding box.
Definition: extent.h:43
Definition: surface.h:181
End User Description: DtActuator is the base class for all actuator model components. Developer Description: The DtActuator base class caches a pointer to the entity's radio for convenience. Derived classes may have articulated parts that are configured from the DtActuatorComponentDescriptor's DtSimArtPartDescriptorList. For each articulated part in the list a DtArticulatedPartStateRepository will be created to store the data for the part such as it's location, rotation and so forth. These are created in the entity's DtVrfObjectStateRepository createParts() function. This call creates all the attached parts for all the actuators. These articulated state repositories are managed by the DtAttachmentManager. They are cached by their partType which is the DIS Enumeration describing the part from the disEnums.h file and was specified in the actuator's DtActuatorComponentDescriptor as descriped above. The partType is used as the category of the DtObjectType used to look up articulated parts in the DtAttachementManager. When an actuator needs access to a particular articulated part it looks it up by the part's object type.
Definition: actuatorComponent.h:47
bool myWasOnGround
These states are used for controlling debug print statements.
Definition: humanMovementActuator.h:524
DtBooleanInputPort * myPostureChangingPort
Input Port Name: posture-changing Input Port Description: Will be used to halt movement if set...
Definition: humanMovementActuator.h:482
DtHumanMovementActuatorDescriptor; descriptor for the DtHumanMovementActuatorDescriptor component...
Definition: humanMovementActuatorDescriptor.h:26
bool myPreviouslyEmbarked
Definition: humanMovementActuator.h:521
Instances of DtAnalogOutputPort are input ports through which data producers can send real numbers...
Definition: analogIOPort.h:45
DtUpdateRepositoryOutputPortGroup * myUpdateRepositoryOutputPortGroup
Port group used to set what values should be set into the VRF state repository. All values are in loc...
Definition: humanMovementActuator.h:528
DtLifeformStaticPosture
These are the available static postures for lifeform (human) entities. Static postures are equivalent...
Definition: lifeformStaticPostures.h:22
DtHumanMovementActuator is a simple movement actuator for lifeforms.
Definition: humanMovementActuator.h:43
bool myAglPortInitialized
Definition: humanMovementActuator.h:535
File: simMsg.h.
Definition: simMessage.h:35
Contains the DtLifeformStaticPosture enumeration declaration.
double myPostureSpeed
Definition: humanMovementActuator.h:542
DtVector myCachedPosition
Definition: humanMovementActuator.h:536
virtual void tick()
This gives the thread of control to the component. The component is ticked once each simulation from ...
double myMutablePitch
This value is the pitch of the terrain under the entity. Since it is expensive to calculate...
Definition: humanMovementActuator.h:512
DtAnalogInputPort * myFacingDirectionInputPort
Input Port Name: desired-facing-direction Input Port Description: Desired facing direction of the ent...
Definition: humanMovementActuator.h:447
DtIntegerInputPort * myDesiredStaticPostureInputPort
Input Port Name: desired-static-posture Input Port Description: The desired posture of the entity...
Definition: humanMovementActuator.h:467
DtVector myLastParentPosition
Definition: humanMovementActuator.h:515
virtual bool createPorts()
Called by init. Derived classes should override this method to create all their input/output ports an...
DtInputPortGroup * myMovementControlInputPortGroup
Input Port Group Name: movement-control Input Port Group Description: Collection of inputs specifying...
Definition: humanMovementActuator.h:459
DtAnalogInputPort * mySpeedInputPort
Input Port Name: desired-speed Input Port Description: Desired speed of the entity in m/s...
Definition: humanMovementActuator.h:454
double myDesiredFacingDirection
Definition: humanMovementActuator.h:530
DtAnalogOutputPort * myAltitudeAglOutputPort
Output Port Name: altitude-agl Output Port Description: Altitude above ground level. Output Port Range: 0 and up. Output Port Default Value: 0.
Definition: humanMovementActuator.h:496
virtual bool createPortGroups()
Called by init. Derived classes should override this method to create all their input/output port gro...
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:95
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:91
Definition: vrfChordIntersectionRecord.h:19
DtAnalogInputPort * myMovementDirectionInputPort
Input Port Name: desired-movement-direction Input Port Description: Desired movement direction of the...
Definition: humanMovementActuator.h:437
bool myPostureChanging
Definition: humanMovementActuator.h:541
bool myDataUnavailableOnTerrainUpdate
A flag to indicate that data was not available when querying terrain during a terrain update so that ...
Definition: humanMovementActuator.h:553
DtHumanStateRepository * myHumanStateRepository
Convenience pointers to our state repository.
Definition: humanMovementActuator.h:502
Definition: humanMovementActuatorPSR.h:20
std::map< DtLifeformStaticPosture, DtLifeformState > DtStaticToDynamicPostureMap
Definition: humanMovementActuator.h:54
DtUpdateRepositoryOutputPortGroup is a data port group of a data consumer that contains methods and p...
Definition: updateRepositoryOutputPortGroup.h:31
bool myMutablePitchValid
Definition: humanMovementActuator.h:513
bool myUseDesiredFacingDirectionValue
Definition: humanMovementActuator.h:531
DtHumanLocalObjectFacade myHumanLocalObjectFacade
Member to allow for access to platform specific data.
Definition: humanMovementActuator.h:545
bool myTerrainUpdateTriggeredFlag
A flag that is set if the terrain has been altered.
Definition: humanMovementActuator.h:548
DtUUID myWasJustEmbarkedOn
Definition: humanMovementActuator.h:533
virtual const char * type() const =0
Returns a string identifies the class type of component. Type values are defined in compTypes...
DtIntersectionType
Definition: intersectionRecord.h:41
const DtHumanMovementActuatorDescriptor * myHumanMovementActuatorDescriptor
Definition: humanMovementActuator.h:519
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86
DtIntegerInputPort * myOverrideGroundClampFidelityPort
Input Port Name: override-ground-clamp-fidelity Input Port Description: Indicates whether or not the ...
Definition: humanMovementActuator.h:489