47 virtual const char*
type()
const;
52 virtual void processSetStateProperties(
DtSimMessage * msg);
62 virtual void processSetEngagementRules(
DtSimMessage * msg);
67 virtual void processSetEngagementZones(
DtSimMessage* msg);
70 virtual void processSetTargetPriorityList(
DtSimMessage* msg);
73 virtual void processSetPromoteFromClutter(
DtSimMessage* msg);
88 virtual void setLocation(
DtVector geocentricLocation,
bool keepOnGround);
91 virtual void setLocation(
DtVector geocentricLocation,
bool keepOnGround,
bool& dataAvailable);
102 virtual void setHeading(DtReal heading);
120 virtual bool createPSR();
131 static void setStatePropertiesCallback(
DtSimMessage * msg,
void * usr);
133 static void setHeadingCallback(
DtSimMessage * msg,
void * usrData);
135 static void setForceCallback(
DtSimMessage * msg,
void * usrData);
136 static void setLocationCallback(
DtSimMessage * msg,
void * usrData);
137 static void setSuperiorCallback(
DtSimMessage * msg,
void * usrData);
138 static void setAppearanceCallback(
DtSimMessage * msg,
void * usrData);
139 static void setCapabilitiesCallback(
DtSimMessage * msg,
void * usrData);
140 static void setAltitudeCallback(
DtSimMessage * msg,
void * usrData);
141 static void setResourceCallback(
DtSimMessage * msg,
void * usrData);
142 static void setSORCallback(
DtSimMessage * msg,
void * usrData);
143 static void setSpeedCallback(
DtSimMessage * msg,
void * usrData);
144 static void setCurrentSpeedCallback(
DtSimMessage * msg,
void * usrData);
145 static void setEngagementRulesCallback(
DtSimMessage * msg,
void * usrData);
146 static void setRestoreCallback(
DtSimMessage * msg,
void * usrData);
147 static void setConcealedCallback(
DtSimMessage * msg,
void * usrData);
148 static void setInvisibleCallback(
DtSimMessage * msg,
void * usrData);
149 static void setAiEnabledCallback(
DtSimMessage * msg,
void * usrData);
150 static void setEngagementZonesCallback(
DtSimMessage * msg,
void * usrData);
151 static void setHideOccupantsCallback(
DtSimMessage *msg,
void* usrData);
152 static void setSkillLevelCallback(
DtSimMessage * msg,
void * usrData);
153 static void setTargetPriorityListCallback(
DtSimMessage * msg,
void * usrData);
154 static void setUndetectableCallback(
DtSimMessage * msg,
void * usrData);
155 static void setUrgencyCallback(
DtSimMessage* msg,
void* usrData);
156 static void setPromoteFromClutterCallback(
DtSimMessage* msg,
void* usrData);
157 static void setCallsignCallback(
DtSimMessage* msg,
void* usrData);
183 virtual void initializeSetsToRegister();
184 virtual void checkReorgDueToForceChange();
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtLocalEntitySetControllerPSR * myProcessState
Container for state data associated with this component. This state is saved and restored as part of ...
Definition: localEntitySetController.h:189
class DtLocalEntitySetControllerPSR:
Definition: localEntitySetControllerPSR.h:23
virtual bool init()
Calls setRadio()
int myCheckReorgDueToForceChange
Definition: localEntitySetController.h:192
const DtSetController & operator=(const DtSetController &orig)
assignment operator; not implemented
virtual const char * type() const =0
This returns a string from compTypes.h, and identifies the type of component.
bool myWarnedLocationOnce
Definition: localEntitySetController.h:191
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: readerWriterRegistry.h:39
DtMovementLocalObjectFacade myMovementLocalObjectFacade
Definition: localEntitySetController.h:190
File: simMsg.h.
Definition: simMessage.h:35
virtual void tick()
This gives the thread of control to the component. The component is ticked once each simulation from ...
virtual bool tickWhileDestroyed() const
Tick while destroyed so that sets that do some processing during tick can be resolved while the entit...
Definition: localEntitySetController.h:111
This class will define a basic set controller that will allow for adding sets of that can be register...
Definition: setController.h:21
virtual void isClutterChanged()
Called when the is-clutter setting changes.
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:95
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:91
void processSetLocation(DtSetDataRequest *set, const DtVertexList &vertices, double position, DtMoveAlongRouteTimeEstimator *est)
void processSetCurrentSpeed(DtSetDataRequest *set, const DtVertexList &vertices, double position, DtMoveAlongRouteTimeEstimator *est)
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86
DtLocalEntitySetController is a controller that handles all DtSetDataRequest messages for an entity a...
Definition: localEntitySetController.h:26