24 class DtExternalCurrentFrameState;
25 class DtExternalNextFrameState;
26 class DtLaserDesignatorStateComponent;
27 class DtIffStateComponent;
28 class DtActiveSonarStateComponent;
29 class DtTaskVisualizationStateComponent;
30 class DtNavAidRadioTransmitterStateComponent;
31 class DtUnderwaterAcousticsStateComponent;
32 class DtEmitterSystemStateComponent;
33 class DtRadioReceiverStateComponent;
34 class DtFrameStateInterface;
35 class DtStatePropertiesStateComponent;
102 SubordinateOfForceLevel
112 template <
typename T_Component>
115 return nextFrameState()->getStateComponent<T_Component>();
119 template <
typename T_Component>
122 return nextFrameState()->getStateComponent<T_Component>();
126 template <
typename T_Component>
129 return nextFrameState()->getStateComponentList<T_Component>();
133 template <
typename T_Component>
136 return nextFrameState()->getStateComponentList<T_Component>();
142 virtual void setNextFrameActivity(
const DtString&);
157 virtual void setGlobalIdentifierForPublication(
const DtString&);
159 virtual void setNextFrameExtendedData(
const DtString& key,
const DtString& value);
160 virtual void setNextFrameExtendedDataMap(
const std::map<DtString, DtString>&);
161 virtual void setNextFrameExtendedDataMap(
const std::map<std::string, std::string>&);
162 virtual void clearNextFrameExtendedData();
163 virtual void appendNextFrameExtendedData(
const std::map<DtString, DtString>& s);
164 virtual void setNextFrameExtendedLabel(
int,
const DtString& value);
165 virtual void clearNextFrameExtendedLabels();
166 virtual void setNextFrameExtendedLabels(
const std::map<int, DtString>&);
167 virtual DtAppearance nextFrameAppearance()
const;
171 virtual void setNextFrameLocalPosition(
const DtVector&);
172 virtual DtString nextFrameLabel()
const;
174 virtual const DtVector& nextFrameLocalPosition()
const;
176 virtual void setNextFrameWorldPosition(
const DtVector&);
177 virtual const DtVector& nextFrameWorldPosition()
const;
179 virtual void setNextFrameParentPosition(
const DtVector&);
180 virtual const DtVector& nextFrameParentPosition()
const;
182 virtual void setNextFrameLocalOrientationMatrix(
const DtDcm&);
183 virtual const DtDcm& nextFrameLocalOrientationMatrix()
const;
185 virtual void setNextFrameLocalOrientationWrtDatabase(
const DtTaitBryan&);
186 virtual const DtTaitBryan& nextFrameLocalOrientationWrtDatabase()
const;
188 virtual void setNextFrameLocalOrientation(
const DtTaitBryan&);
189 virtual const DtTaitBryan& nextFrameLocalOrientation()
const;
191 virtual const DtTaitBryan& nextFrameTopographicOrientation()
const;
193 virtual void setNextFrameParentOrientation(
const DtTaitBryan&);
194 virtual const DtTaitBryan& nextFrameParentOrientation()
const;
196 virtual void setNextFrameWorldOrientation(
const DtTaitBryan&);
197 virtual void setNextFrameWorldOrientationMatrix(
const DtDcm&);
198 virtual const DtTaitBryan& nextFrameWorldOrientation()
const;
199 virtual const DtDcm& nextFrameWorldOrientationMatrix()
const;
201 virtual void setNextFrameLocalVertices(
const DtList& vertices,
DtVector& newGeometricCenter);
203 virtual void removeNextFrameVertex(
int iIndex);
204 virtual void addNextFrameLocalVertex(
const DtVector& vertex);
205 virtual void addNextFrameLocalVertex(
const DtVector& vertex,
DtVector& newGeometricCenter);
207 virtual void setNextFrameWorldVertices(
const std::vector<DtVector>& vertices,
DtVector& newGeometricCenter);
208 virtual void setNextFrameWorldVertices(
const DtVertexList& vertices,
DtVector& newGeometricCenter);
209 virtual void setNextFrameWorldVertices(
const DtList& vertices,
DtVector& newGeometricCenter);
210 virtual void addNextFrameWorldVertex(
const DtVector& vertex,
DtVector& newGeometricCenter);
213 bool nextFrameIsDestroyed()
const;
214 int nextFrameDamageState()
const;
219 virtual const DtVertexList& nextFrameWorldVertices()
const;
222 virtual double nextFrameHeading()
const;
223 virtual double nextFramePitch()
const;
224 virtual double nextFrameRoll()
const;
230 virtual void setNextFrameLabel(
const DtString&);
237 virtual void setNextFrameIsSubordinateOfForceLevel(
bool);
238 virtual bool nextFrameIsSubordinateOfForceLevel()
const;
241 virtual bool nextFrameIsLocal()
const;
246 virtual void removedFromSimulation();
250 virtual void setNextFrameInvisible(
bool);
251 virtual bool nextFrameInvisible()
const;
253 virtual void setNextFrameOverlay(
const DtString&);
255 virtual bool nextFrameSensorsKilled()
const;
256 virtual void setNextFrameSensorsKilled(
bool sensorsKilled);
258 virtual void setNextFrameInvisibleSetByUser(
bool b);
259 virtual bool nextFrameInvisibleSetByUser()
const;
261 virtual DtString nextFrameOverlay()
const;
297 virtual DtOutputStream& objectConsoleDebug(
const DtString& channel =
"")
const;
301 virtual DtOutputStream& objectConsoleVerbose(
const DtString& channel =
"")
const;
304 virtual DtOutputStream& objectConsoleInfo(
const DtString& channel =
"")
const;
308 virtual DtOutputStream& objectConsoleWarn(
const DtString& channel =
"")
const;
312 virtual DtOutputStream& objectConsoleError(
const DtString& channel =
"")
const;
315 int notifyLevel()
const;
324 bool publishObject()
const;
325 int publishFlag()
const;
326 virtual void setNextFrameIsClutterEntity(
bool b);
327 virtual bool nextFrameIsClutterEntity()
const;
328 virtual void setNextFrameIsVrfSimulated(
bool);
329 virtual bool nextFrameIsVrfSimulated()
const;
331 virtual void setNextFrameCallsign(
const DtString& cs);
332 virtual const DtString& nextFrameCallsign()
const;
334 virtual bool isRemoteAttachedObject()
const;
336 virtual void setNextFrameEngagementRules(
const DtString&);
337 virtual DtString nextFrameEngagementRules()
const;
339 virtual void setNextFrameIsTasked(
bool);
340 virtual bool nextFrameIsTasked()
const;
342 virtual void setNextFrameIndependentlyTasked(
bool);
343 virtual bool nextFrameIndependentlyTasked()
const;
345 virtual void setNextFrameGlobalId(
const DtString&);
347 virtual void setNextFrameEntityId(
const DtEntityIdentifier&
id);
348 virtual DtEntityIdentifier nextFrameEntityId()
const;
351 virtual bool setNextFrameObjectName(
const DtString&);
352 virtual DtString nextFrameObjectName()
const;
354 virtual void setNextFrameObjectType(
const DtObjectType&);
355 virtual DtObjectType nextFrameObjectType()
const;
357 void setNotifyLevel(
int);
366 template <
typename T_Component>
371 T_Component* comp = myExternalNextFrameState->addStateComponent<T_Component>(checkWritable, isRemote);
400 virtual bool nextFrameIsEmbarked()
const;
402 virtual DtUUID nextFrameEmbarkedOn()
const;
403 virtual void setNextFrameEmbarkedOn(
const DtUUID& u);
404 virtual bool nextFrameIsEmbarkedOn(
const DtUUID&)
const;
408 virtual void setNextFrameEchelonId(
const DtEchelonId&);
412 virtual void setNextFrameForceType(
int);
413 virtual DtForceType nextFrameForceType()
const;
415 virtual void setNextFrameSessionId(
int);
416 virtual int nextFrameSessionId()
const;
418 virtual void setNextFrameVrfMessageVersionSupported(
int);
419 virtual int nextFrameVrfMessageVersionSupported()
const;
422 virtual void removeNextFrameExtendedData(
const DtString&);
428 virtual void upgradeFromImport();
459 void removeIffSystem();
463 void removeUnderwaterAcousticsSystem();
465 virtual void setNextFrameUnderFire(
bool b);
466 virtual bool nextFrameUnderFire()
const;
467 virtual void setNextFrameInvulnerable(
bool);
468 virtual bool nextFrameInvulnerable()
const;
470 virtual void setNextFrameUndetectable(
bool);
471 virtual bool nextFrameUndetectable()
const;
474 virtual void setNextFrameHalfLengthWidthHeight(
double length,
double width,
double height);
477 virtual void setNextFrameBoundingVolume(
const Dt3dBoundingVolume& b);
479 virtual void setNextFrameHasPlan(
bool);
480 virtual bool nextFrameHasPlan()
const;
482 virtual void setNextFrameExecutingPlan(
bool);
483 virtual bool nextFrameExecutingPlan()
const;
485 virtual void setNextFrameOccupantsHidden(
bool);
486 virtual bool nextFrameOccupantsHidden()
const;
489 virtual std::map<DtString, DtString> nextFrameExtendedDataMap()
const;
492 virtual std::map<int, DtString> nextFrameExtendedLabels()
const;
494 virtual bool nextFrameIsOnTopOf(
const DtSimObject* o,
bool checkSupportPoints =
false)
const;
495 virtual bool nextFrameIsOnTopOf(
const DtSimObject* o,
double d,
bool checkSupportPoints =
false)
const;
501 void setLocationComplete();
536 virtual void setNextFrameParameterProperties(
const DtRwProperties&);
544 virtual bool nextFrameFuelLevelsFrozen()
const;
547 virtual bool nextFrameMunitionLevelsFrozen()
const;
551 virtual void setSimulationCapable(
bool);
552 bool simulationCapable()
const;
555 virtual void setNextFrameBlockParachute(
bool);
556 virtual bool nextFrameBlockParachute()
const;
561 virtual void setNextFrameOnTerrainSurface(
bool b);
562 virtual bool nextFrameOnTerrainSurface()
const;
567 virtual void setOperationInProgress(
int,
bool);
568 virtual bool operationInProgress(
int)
const;
569 virtual void clearOperationsInProgress();
582 virtual bool setupSubComponentTypes();
593 virtual bool create();
613 static void readDRThresholdSettingsCallback(
615 virtual void processReadDRThresholdSettings(
const DtSettingsObject* settings);
619 bool isGlobalPlan()
const;
622 bool isSyncMatrix()
const;
625 virtual int publicationFlag()
const;
628 virtual bool isCapableOfTask(std::string taskName);
637 static void enableSingleObjectMode();
639 static bool singleObjectModeActive();
643 virtual bool convertToLocalObject(
DtString&
error,
const std::string& archiveState);
645 boost::signals2::signal<void (DtLocalObject*, DtVrfObjectHandoffData::HandoffFlag)>
signal_handoffStep;
647 virtual bool prepareForHandoff();
652 virtual std::string archiveState()
const;
678 virtual void prepareForReinitialization();
690 virtual void startTick();
691 virtual void tickComponents();
692 virtual void endTick();
695 virtual int scenarioRunId()
const;
699 virtual bool checkIfMoveOntoEmbarked(
const DtVector& localPosition,
const DtSimObject*& hit,
const std::list<DtUUID>& additionalIgnore = std::list<DtUUID>());
702 virtual bool checkAndDisembarkIfEmbarked(
const DtVector& localPosition);
703 virtual bool lowFidelityDisembarkHitCheck(
const DtVector& localPosition)
const;
704 virtual bool highFidelityDisembarkHitCheck(
const DtVector& localPosition)
const;
706 virtual int nextEmitterSystemId();
731 return myInitialized;
736 if (!myParallelContainer)
741 return myParallelContainer;
747 virtual void cleanupItemsNeededForHandoff();
748 virtual bool recreateItemsNeededFromHandoff();
766 typedef std::vector<SimObjectCallback>
Vector;
788 virtual const ScriptInterfaceExtensions& scriptExtensions()
const;
792 virtual bool validNameLength(
const DtString& name)
const;
794 static bool shouldArchiveExtendedAttribute(
const DtString& s);
795 static void doNotArchiveAttribute(
const DtString& s,
bool b);
800 virtual void sendVrfObjectCreated(
unsigned long requestId = 0,
bool requestCreated =
true);
803 virtual void setIsInMovementFlux(
bool,
const DtVector& proposedLocation = DtVector::zero());
809 virtual void setupStateRepository();
810 virtual void internalStateInitializedFromParameters();
816 virtual bool createCommunicationsInterface();
817 virtual void initializeCommunicationInterfaceCallbacks();
821 virtual bool createScriptInterfaceHandler();
823 virtual bool createComponentManager();
826 virtual bool initializeComponentManager();
828 virtual bool createRadio();
829 virtual bool createVrfObjectPlanManager();
830 virtual bool createSetDataManager();
835 void createRemotelyControlledLocalObject();
839 virtual bool createTaskManager();
847 virtual void updateEntityHasTarget();
853 virtual void convertedToRemote();
856 virtual std::map<DtString, DtString> unarchivedData();
866 void cacheNextFrameComponents();
867 void clearNextFrameCachedComponents();
877 virtual bool canBePlaced()
const;
932 bool myIsEnvironmental =
false;
952 int myFluxIndex = -1;
963 bool requireAllData =
false);
965 bool requireAllData =
false);
UUID is a unique ID wrapper class.
Definition: uuid.h:59
Instances of DtVrfObjectParameters are the readable/writeable objects that contain the information ne...
Definition: vrfObjectParameters.h:63
boost::signals2::signal< void()> signal_objectInitialized
Signal sent at the very end of the init() method.
Definition: localObject.h:510
Definition: scriptInterfaceHandler.h:19
VRF4API_METHOD void invokeSetLocationCompleteCallbacks()
These are backwards compatible methods that can be used if you define ALLOW_VRF4API in your header fi...
Definition: localObject.h:967
T_Component * getNextFrameStateComponent()
General call to get any component that does not have a method.
Definition: localObject.h:113
Definition: localObject.h:72
1) Define the interface class that will be used to represent the next and curent frames. The UNDEFINED_ macros are convenience macros that will define methods that throw exceptions (until they are implemented)
Definition: statePropertiesStateComponent.h:93
virtual VRF4API_METHOD void setupExtendedDataFromParameterData()
If publishing parameter data also include that in the extended data map by name.
Definition: stateDataTypes.h:23
Definition: attachedTerrain.h:46
DtSimObjectDecorator * getOrCreateDecorator(const std::string &Decorator) const
This will get or create a decorator based on the decorator name. This is not virtual such that the Dt...
OperationsInProgressCount myOperationsInProgressCount
Definition: localObject.h:948
boost::signals2::signal< void(const DtLocalObject *, ChangeFlag)> signal_objectDataChanged
Signal sent when certain data has changed in this class from being set by the API, not from the network.
Definition: localObject.h:531
virtual void setUUID(const DtUUID &)
bool myCreatedStateData
Definition: localObject.h:899
bool converting() const
Definition: localObject.h:360
makVrf::DtVrfStateComponent * myNextFrameVrfStateComponent
Definition: localObject.h:939
bool myInitializing
Definition: localObject.h:913
DtSimObject & operator=(const DtUUID &)
const DtSimulationServices * mySimulationServices
Definition: simObject.h:515
1) Define the interface class that will be used to represent the next and curent frames. The UNDEFINED_ macros are convenience macros that will define methods that throw exceptions (until they are implemented)
Definition: radioTransmitterStateComponent.h:139
boost::signals2::signal< void()> signal_restored
Signal emitted when the object has been restored.
Definition: localObject.h:528
std::map< int, int > OperationsInProgressCount
Definition: localObject.h:947
VRF4API_METHOD const DtVrfObjectStateRepository * vrfState() const
These are backwards compatible methods that can be used if you define ALLOW_VRF4API in your header fi...
Definition: localObject.h:960
ChangeFlag
Definition: localObject.h:95
The DtLocationStateComponent interface contains the interface that all DtLocationStateComponents can ...
Definition: locationStateComponent.h:25
boost::signals2::signal< void()> signal_postUpgradeFromImport
Signal sent when upgrading from import. This will be called after any internal routines are called...
Definition: localObject.h:507
virtual void setIsRemoteComponent(bool b)
Definition: stateComponent.h:133
bool parallelTick
Definition: localObject.h:769
Definition: simRadio.h:30
unsigned int StateComponentType
Definition: stateComponent.h:55
bool mySimulationCapable
Whether or not this object is capable of simulating. Default is true.
Definition: localObject.h:926
DtVrfObjectTerrainPreloadManager * myTerrainPreloadManager
Definition: localObject.h:891
DtSimObjectReference myNextFrameSimObjectEmbarkedOn
Definition: localObject.h:943
Definition: localObject.h:98
bool isValid() const
Returns true if myExternalCurrentFrameState is not nullptr. Not virtual on purpose as even though loc...
The DtSimulatedObjectStateComponent is an interface that all main components (those that are consider...
Definition: simulatedObjectStateComponent.h:21
DtSetDataManager * mySetDataManager
Definition: localObject.h:897
VRF4API_METHOD DtReal heading() const
Heading in radians.
boost::signals2::signal< void(DtLocalObject *)> signal_objectModifiedViaMessage
Signal sent when this object is modified via a message.
Definition: localObject.h:516
DtSimComponentManager * myComponentManager
Definition: localObject.h:895
virtual void clearDecorators()
This code will keep track of DtSimObject decorator only. The DtLocalObject will be able to use this d...
Definition: localObject.h:99
T_Component * addStateComponent(bool checkWritable=false, bool isRemote=false)
Adds the given state component by its intrinsic type.
Definition: localObject.h:367
LocalObjectDecorators myLocalObjectDecorators
Decorator members.
Definition: localObject.h:904
The DtSimObjectReference is a shared pointer that can be used amongst many object for access to the u...
Definition: simObjectReference.h:26
virtual void createNavigationDecorator()
Failure to recreate object for local usage so must be deleted.
Definition: localObject.h:73
DtRwProperties * myDefaultStateProperties
Definition: localObject.h:934
boost::signals2::signal< void(DtLocalObject *)> signal_postInitFromParams
Signal sent right after the internal state is initialized from parameters.
Definition: localObject.h:806
Definition: simObjectStateRepository.h:59
Definition: localObject.h:69
Definition: stateData.h:116
bool myHasTarget
Definition: localObject.h:928
Description: This repository is an internal repository accessible only by local objects. It holds all information that is common to all the forms of all entity/aggregate/control objects within VR-Forces.
Definition: vrfObjectStateRepository.h:92
const T_Component * getNextFrameStateComponent() const
General call to get any component that does not have a method.
Definition: localObject.h:120
virtual void isClutterChanged()
DtSimRadio * myRadio
Definition: localObject.h:892
Definition: settingsObject.h:27
1) Define the interface class that will be used to represent the next and curent frames. The UNDEFINED_ macros are convenience macros that will define methods that throw exceptions (until they are implemented)
Definition: vrfGeometryStateComponent.h:54
boost::signals2::signal< void(DtLocalObject *)> signal_newSensorContact
Signal made available from this object to be used when a new sensor contact is made available for thi...
Definition: localObject.h:519
class DtIfModifyVrfObject:
Definition: ifModifyVrfObject.h:50
boost::signals2::scoped_connection myConvertedToRemoteConnection
Definition: localObject.h:907
DtLocalObject * object
Definition: localObject.h:768
const DtSimulationServices * simulationServices() const
Definition: simObject.h:288
List of DtRadioDescriptor subclasses that can be read from a RW type file. This class owns all descri...
Definition: radioDescriptorList.h:27
const makVrf::DtStatePropertiesStateComponent * myCurrentFrameStatePropertiesStateComponent
Definition: localObject.h:941
int myNextEmitterSystemId
Definition: localObject.h:915
VRF4API_METHOD void setObjectIdentifier(const DtEntityIdentifier &id)
These are backwards compatible methods that can be used if you define ALLOW_VRF4API in your header fi...
Definition: localObject.h:961
boost::signals2::signal< void(const DtLocalObject *)> signal_localObjectAboutToBeDeleted
Signal sent when a local object is about to be deleted.
Definition: localObject.h:534
makVrf::DtExternalNextFrameState * myExternalNextFrameState
Definition: localObject.h:889
DtVrfObjectSubComponentTypes.
Definition: vrfObjectSubComponentTypes.h:25
1) Define the interface class that will be used to represent the next and curent frames. The UNDEFINED_ macros are convenience macros that will define methods that throw exceptions (until they are implemented)
Definition: vrfStateComponent.h:66
DtStateComponent * getStateComponent(int index=0)
Definition: stateData.h:542
virtual void hostChanged(const DtUUID &oldHost, const DtUUID &newHost)
This class represents the console for an individual object. It owns a set of streams for various noti...
Definition: objectConsole.h:49
virtual void completeSetup()
std::map< std::string, DtLocalObjectDecorator * > LocalObjectDecorators
Decorator members.
Definition: localObject.h:903
The overall structure of the DtStateData mechanism is: The DtStateData contains a list of double buff...
Definition: stateData.h:339
boost::signals2::signal< void(DtLocalObject *)> signal_setLocationComplete
Signal sent when the location has been changed by an interface content message.
Definition: localObject.h:525
API for writing callbacks.
Definition: vrfCallbackQueue.h:58
1) Define the interface class that will be used to represent the next and curent frames. The UNDEFINED_ macros are convenience macros that will define methods that throw exceptions (until they are implemented)
Definition: laserDesignatorStateComponent.h:56
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
boost::signals2::signal< void()> signal_objectRestored
Signal sent after the object has been restored from the stream.
Definition: localObject.h:513
bool myConverting
Will be true if this object is in the process of converting from remote to local. ...
Definition: localObject.h:923
virtual void usingParameterSource(const DtString &)
Called when the parameter is set up, this is the source it is using.
SimObjectCallback(DtLocalObject *obj)
Definition: localObject.h:771
HandoffFlag
Definition: localObject.h:63
1) Define the interface class that will be used to represent the next and curent frames. The UNDEFINED_ macros are convenience macros that will define methods that throw exceptions (until they are implemented)
Definition: activeSonarStateComponent.h:286
virtual void setupVrfObjectParameters()
std::list< DtLuaScriptInterfaceExtension::CreatorUserPair > ScriptInterfaceExtensions
Definition: localObject.h:655
DtSimTaskManager * myTaskManager
Definition: localObject.h:893
If inheriting from a base sim object proxy.
Definition: localObjectFacadeBase.h:32
class DtVertexList:
Definition: vertexList.h:22
DtVrfCallbackQueue::CallbackInterface::Ptr myParallelContainer
Definition: localObject.h:954
std::vector< SimObjectCallback > Vector
Definition: localObject.h:766
Definition: localObject.h:68
Definition: localObject.h:101
makVrf::DtSimulatedObjectStateComponent * myNextFrameSimulatedObjectStateComponent
Definition: localObject.h:937
boost::signals2::signal< void(DtLocalObject *, DtVrfObjectHandoffData::HandoffFlag)> signal_handoffStep
Signal sent with object handoff flags for this object given the handoff state.
Definition: localObject.h:645
makVrf::DtLocationStateComponent * myNextFrameLocationStateComponent
Only set if there is no state properties state component.
Definition: localObject.h:936
DtMovementLocalObjectFacade * myMovementLocalObjectFacade
Definition: localObject.h:945
DtSimBoundingGeometryType
Definition: simBoundingGeometry.h:61
virtual void makeInvalid()
Make this invalid by clearing the myExternalCurrentFrameState. This will also set the myIsDeleted fla...
static DtLocalObjectCreatorFcn theLocalObjectCreatorFunction
Definition: localObject.h:908
The base class for all messages to/from a specific DtVrfObject. Various subclasses of this class will...
Definition: vrfObjectMessage.h:30
const std::vector< T_Component * > getNextFrameStateComponentList() const
General call to get any component that does not have a method.
Definition: localObject.h:134
This is the top-level resource manager for a DtLocalObject. The actual resources are stored in DtSimR...
Definition: objectResourceManager.h:21
This class maintains a rectangular bounding volume and an ordered list of vertices describing the phy...
Definition: vrfObjectGeometry.h:39
bool myInitialized
Definition: localObject.h:914
Definition: asyncJobServer.h:39
class DtVrfObjectPlanManager:
Definition: vrfObjectPlanManager.h:38
1) Define the interface class that will be used to represent the next and curent frames. The UNDEFINED_ macros are convenience macros that will define methods that throw exceptions (until they are implemented)
Definition: emitterSystemStateComponent.h:466
Definition: echelonId.h:13
Definition: localObject.h:763
virtual void place(const DtVector &location, bool *dataAvailable=nullptr, bool requireAllData=false)
Place entity at 'location', on the ground, keeping its current heading. Since no terrain intersection...
Definition: stateComponent.h:51
This manager is on a per-DtLocalObject level, and is responsible for knowing what terrain areas an ob...
Definition: vrfObjectTerrainPreloadManager.h:36
Class Description: DtSimTaskManager manages the bookkeeping associated with starting, completing, clearing, and skipping tasks.
Definition: simTaskManager.h:52
makVrf::DtStatePropertiesStateComponent * myNextFrameStatePropertiesStateComponent
Definition: localObject.h:940
1) Define the interface class that will be used to represent the next and curent frames. The UNDEFINED_ macros are convenience macros that will define methods that throw exceptions (until they are implemented)
Definition: radioReceiverStateComponent.h:64
The DtSimComponentManager is the top level class within a DtSimObject which owns and manages all the ...
Definition: simComponentManager.h:30
DtLuaScriptInterfaceExtension *(* CreatorFcn)(void *usr)
Prototype for DtLuaScriptInterfaceExtension creator function.
Definition: luaScriptInterfaceExtension.h:37
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:95
Definition: localObject.h:70
DtVrfObjectStateRepository * myInternalState
Definition: localObject.h:887
Represents a single simulation object in the exercise. Object may be VRF simulation, or non-VRF simulated, and may be simulated by the local sim engine, or by a remote sim engine. Only public (external) state of the object is available. All data is read-only. All access to data of the object is thread safe within the simulation frame.
Definition: simObject.h:88
The central class of a DtLocalObject for all communications to and from the object. This class manages all communications on a specific DtLocalObject, though both simulation internal communication, and communication though the simulated radios of the object. All communication is done though the use of the DtVrfObjectMessage class and its subclasses. Callbacks can be registered on this interface which will be called on receipt of a message by this entity. Messages can be sent from this entity by using the message sending functions. These messages may be sent though the SimInternal message mechanism, or the radio message system. Radios will not exist until createRadiosFromDescriptorList() or createRadiosFromDescriptorList(const DtRadioDescriptorList& descList) is called.
Definition: vrfObjectCommunicationInterface.h:40
Definition: localObject.h:71
This class manages the distribution of DtSetDataRequests within a single DtLocalObject. Components of the object, or other parts of the code, register interested in particular types of set data messages and when such a message is processed by the DtSetDataManager, each of the registered parties is notified.
Definition: setDataManager.h:48
bool initialized() const
Definition: localObject.h:729
DtScriptInterfaceHandler * myScriptInterfaceHandler
Definition: localObject.h:894
1) Define the interface class that will be used to represent the next and curent frames. The UNDEFINED_ macros are convenience macros that will define methods that throw exceptions (until they are implemented)
Definition: navAidRadioTransmitterStateComponent.h:20
DT_DLL_VRVCORE double length(const makVrv::DtCoordinateSystem &, const std::vector< DtVector > &vertices)
Returns the total distance of a segmented line defined by the provided vector of vertices. Coordinates are in local database coordinates. The coordinate system is used to convert between the local database coordinates and geocentric. All distance is in 2D – the Z value is ignored.
DtLuaScriptInterfaceExtension.
HandoffFlag handoffFlag
Definition: localObject.h:76
DT_DLL_DEBUGDRAWRENDERER void init(makVrv::DtDe &de)
Work function for the plugin initialization.
boost::signals2::signal< void(DtLocalObject *)> signal_navigationAreaChanged
Signal made available from this object to be used when the navigation area this object is in has chan...
Definition: localObject.h:522
makVrf::DtVrfGeometryStateComponent * myNextFrameVrfGeometryStateComponent
Definition: localObject.h:938
DtLocalObject *(* DtLocalObjectCreatorFcn)(DtSimulationServices *, const DtVrfLocalObjectCreateInformation &)
Definition: localObject.h:59
bool mySignalLocationComplete
Definition: localObject.h:931
DtVrfCallbackQueue::CallbackInterface::Ptr parallelContainer()
Definition: localObject.h:734
1) Define the interface class that will be used to represent the next and curent frames. The UNDEFINED_ macros are convenience macros that will define methods that throw exceptions (until they are implemented)
Definition: underwaterAcousticsStateComponent.h:106
bool myControllersTicked
Definition: localObject.h:929
Definition: localObject.h:100
DtVrfObjectCommunicationInterface * myCommunicationInterface
Definition: localObject.h:890
A list of properties. A DtPropertyInterface object that is a specialized version of DtRwVariableBindi...
Definition: rwProperties.h:122
DtVrfLocalObjectCreateInformation * myLocalObjectCreateInformation
Information used to originally create this object.
Definition: localObject.h:911
If the flag is Prepare, and you do not wish this object to be handed off, set the flag to Abort...
Definition: localObject.h:67
boost::signals2::signal< void()> signal_preUpgradeFromImport
Signal sent when upgrading from import. This will be called before any internal routines are called...
Definition: localObject.h:504
1) Define the interface class that will be used to represent the next and curent frames. The UNDEFINED_ macros are convenience macros that will define methods that throw exceptions (until they are implemented)
Definition: iffStateComponent.h:83
class DtLocalVertexList:
Definition: localVertexList.h:20
bool mySkipNextComponentTick
Definition: localObject.h:930
1) Define the interface class that will be used to represent the next and current frames...
Definition: taskVisualizationStateComponent.h:260
Contains the DtStateComponent class declaration.
#define VRF4API_METHOD
Include this header file to allow for the definition/usage of the ability to mark something as deprec...
Definition: vrf4XAPI.h:22
VRF4API_METHOD DtVrfObjectStateRepository * vrfState()
These are backwards compatible methods that can be used if you define ALLOW_VRF4API in your header fi...
Definition: localObject.h:959
DtAppearanceLocalObjectFacade * myAppearanceLocalObjectFacade
Definition: localObject.h:918
ScriptInterfaceExtensions myScriptInterfaceExtensions
Definition: localObject.h:920
DtVrfObjectSubComponentTypes * mySubComponentTypes
Definition: localObject.h:888
std::vector< T_Component * > getNextFrameStateComponentList()
General call to get any component that does not have a method.
Definition: localObject.h:127
This is a simple base class that will be used to return a pointer to current or next frame state...
Definition: stateComponent.h:291
Definition: localObject.h:61
static std::set< DtString > theDoNotArchiveAttributes
Definition: localObject.h:916
virtual bool isLocal() const
Returns true if this object is a locally simulated object.
VRF4API_METHOD bool isVrfSimulated() const
These are backwards compatible methods that can be used if you define ALLOW_VRF4API in your header fi...
Definition: localObject.h:966
DtVrfObjectPlanManager * myVrfObjectPlanManager
Definition: localObject.h:896
boost::signals2::signal< void(DtLocalObject *, DtVrfObjectHandoffData &)> signal_prepareForHandoff
Signal sent in preparing for handoff. Set the handoffFlag to Abort if this item should not be handed ...
Definition: localObject.h:650
Definition: decoratorBase.h:44
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86
boost::shared_ptr< CallbackInterface > Ptr
Definition: vrfCallbackQueue.h:64