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VR-Forces Developer's Guide
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Go to the source code of this file.
Namespaces | |
| vrfLua | |
Functions | |
| template<class T > | |
| T * | vrfLua::luaTypeCast (luabind::object const &luaObject) |
| template<class T > | |
| T * | vrfLua::luaTypeCastNoThrow (luabind::object const &luaObject) |
| DT_DLL_vrfLua bool | vrfLua::DtLuaFunctionExists (lua_State *luaState, const char *functionName) |
| DT_DLL_vrfLua int | vrfLua::DtLuaErrorHandler (lua_State *L) |
| DT_DLL_vrfLua int | vrfLua::DtLuaErrorHandlerToString (lua_State *L) |
| DT_DLL_vrfLua int | vrfLua::DtLuaAppendPath (lua_State *L, const char *path) |
| DT_DLL_vrfLua int | vrfLua::DtLuaAppendPath (lua_State *L, const std::vector< std::string > &paths) |
| DT_DLL_vrfLua void | vrfLua::DtLuaGetPath (lua_State *L, std::vector< std::string > &paths) |
Variables | |
| static const char * | vrfLua::entrySeparator = ":" |
| static const char * | vrfLua::objectSeparator = "|" |