32 virtual const char*
type()
const;
48 static void setWarheadInfoCallback(
DtSimMessage * msg,
void * usr);
50 static void disconnectMissileFromLauncherRequest(
const DtVrfObjectMessage* msg,
void* usr);
51 virtual void processDisconnectMissileFromLauncher(
const DtUUID& receiver,
const DtUUID& sender);
UUID is a unique ID wrapper class.
Definition: uuid.h:59
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
Contains the DtLocalEntitySetController class declaration.
DtMissileSetController extends the DtLocalEntitySetController for missile specific sets...
Definition: missileSetController.h:14
static DtSimComponent * creator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
virtual bool init()
calls createPSR()
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: readerWriterRegistry.h:39
File: simMsg.h.
Definition: simMessage.h:35
virtual const char * type() const
Returns a string identifies the class type of component. Type values are defined in compTypes...
The base class for all messages to/from a specific DtVrfObject. Various subclasses of this class will...
Definition: vrfObjectMessage.h:30
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:95
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:91
const DtLocalEntitySetController & operator=(const DtLocalEntitySetController &orig)
assignment operator
virtual void initializeSetsToRegister()
Sets up the myRegisterSets map with sets to register for this controller.
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86
DtLocalEntitySetController is a controller that handles all DtSetDataRequest messages for an entity a...
Definition: localEntitySetController.h:26