14 class DtMissileTargetControllerComponentDescriptor;
45 virtual bool createPSR();
49 virtual const char*
type()
const;
57 virtual double launchTime()
const;
61 virtual double initialLaunchTime()
const;
64 virtual double moveOutHeading()
const;
67 virtual std::string scriptedMovementObject()
const;
84 virtual void createObjectForPhase(
int phase);
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtMissileTargetControllerPSR * myProcessState
Definition: missileTargetController.h:93
DtScriptedMovementObject myScriptedMovementObject
Definition: missileTargetController.h:94
DtTacticalGraphicLocalObjectFacade myTacticalGraphicLocalObjectFacade
Definition: missileTargetController.h:97
virtual const char * type() const override=0
Returns a string identifies the class type of component. Type values are defined in compTypes...
bool myValid
Definition: missileTargetController.h:95
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...
This class provides a base class for all controllers that are capable of executing a DtSimTask...
Definition: singleTaskControllerComponent.h:22
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: missileTargetControllerPSR.h:17
Definition: readerWriterRegistry.h:39
virtual bool init() override
Calls setRadio()
The DtMissileTargetController will wait until the specified simulation time to launch a missile to fo...
Definition: missileTargetController.h:19
virtual void tick()
This gives the thread of control to the component. The component is ticked once each simulation from ...
bool myNeedsSetup
Definition: missileTargetController.h:96
The DtDetonationContext contains all the information necessary for processing a Detonation Interactio...
Definition: detonationContext.h:23
DtScriptedMovementObject class is a container that describes a scripted movement file and phases for ...
Definition: scriptedMovementObject.h:192
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:95
The DtScriptedMovementObject will contain information about an object that can be used for scripted m...
Definition: scriptedMovementObject.h:38
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:91
const DtTaskControllerComponent & operator=(const DtTaskControllerComponent &orig)
assignment operator
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86