55 virtual const char*
type()
const;
64 static void setSpeedRequiredCallback(
DtSimMessage * msg,
void * usr);
87 virtual bool createPSR();
91 virtual void createTimeEstimator();
95 static void taskCompleteReportCallback(
DtSimMessage * msg,
void * usr);
99 static void moveAlongWithActionsTaskCallback(
DtSimMessage* msg,
void* usr);
100 virtual void processMoveAlongWithActionsTask(
DtSimMessage* msg);
104 static void deleteVrfObjectCallback(
const DtLocalObject* msg,
void * usr);
105 virtual void processDeleteVrfObjectCallback(
const DtLocalObject* obj);
109 virtual void processRouteChanged(
const DtSimObject* obj);
116 virtual void executeCurrentAction();
122 virtual void executeHold();
126 virtual void executeTargetAction();
129 virtual void updateCurrentAction();
132 virtual void proceedToNextLeg(
const DtVector& position);
137 virtual bool passedPosition(
const DtVector& position);
141 virtual void traverseLegActions(
bool stop =
false);
144 virtual void getActionLocalPosition(
double routePosition,
const DtVector& startPoint,
const DtVector& endPoint,
DtVector& localPosition);
147 virtual bool passedHoldPosition();
150 virtual bool passedTargetPosition();
154 virtual void estimateTimeOnTarget();
158 virtual void updateHoldAndTargetPointLocations();
161 virtual double timeOnTargetWindow()
const;
UUID is a unique ID wrapper class.
Definition: uuid.h:59
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
Performs time estimates for move along route with actions tasks. Based on settings for the entity's s...
Definition: moveAlongRouteTimeEstimator.h:50
virtual const char * type() const override=0
Returns a string identifies the class type of component. Type values are defined in compTypes...
DtUUID myActionObj
Definition: moveAlongWithActionsController.h:197
double myMaxSpeed
Definition: moveAlongWithActionsController.h:202
double myHoldUntilTime
Definition: moveAlongWithActionsController.h:204
virtual void registerTaskMsgCallbacks()
double myEstTimeOnTarget
Definition: moveAlongWithActionsController.h:206
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...
This class provides a base class for all controllers that are capable of executing a DtSimTask...
Definition: singleTaskControllerComponent.h:22
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: moveAlongWithActionsPSR.h:34
DtMoveAlongWithActionsPSR * myProcessState
Container for state data associated with this component. This state is saved and restored as part of ...
Definition: moveAlongWithActionsController.h:181
Definition: readerWriterRegistry.h:39
double myEstRequiredSpeed
Definition: moveAlongWithActionsController.h:205
std::vector< double > myLastTaskVisVertexTimes
Definition: moveAlongWithActionsController.h:208
virtual void updateTaskVisualizations()
Called to update task visualizations after every tick. Implemented by subclasses. ...
Definition: simComponent.h:437
virtual bool init() override
Calls setRadio()
std::vector< double > myEstVertexTimes
Definition: moveAlongWithActionsController.h:207
Definition: routeLegActionsEntry.h:29
File: simMsg.h.
Definition: simMessage.h:35
virtual void tick()
This gives the thread of control to the component. The component is ticked once each simulation from ...
DtVectorInputPort * myCurrentVertexLocationInputPort
Input Port Name: current-vertex-location Input Port Description: Specifies the current vertex locatio...
Definition: moveAlongWithActionsController.h:188
DtMovementLocalObjectFacade myMovementLocalObjectFacade
Definition: moveAlongWithActionsController.h:209
bool myEnableActions
Definition: moveAlongWithActionsController.h:195
virtual bool createPorts()
Called by init. Derived classes should override this method to create all their input/output ports an...
Definition: moveAlongWithActionsController.h:35
DtVector myCurrentActionPosition
Definition: moveAlongWithActionsController.h:193
DtMoveAlongRouteTimeEstimator * myEstimator
Definition: moveAlongWithActionsController.h:199
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:95
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:91
Represents a single simulation object in the exercise. Object may be VRF simulation, or non-VRF simulated, and may be simulated by the local sim engine, or by a remote sim engine. Only public (external) state of the object is available. All data is read-only. All access to data of the object is thread safe within the simulation frame.
Definition: simObject.h:88
const DtTaskControllerComponent & operator=(const DtTaskControllerComponent &orig)
assignment operator
Definition: routeAction.h:35
virtual void clearTask() override
If component is currently tasked, calls clearPendingSubtasks(), sets the tasked flag to false...
double myMinSpeed
Definition: moveAlongWithActionsController.h:201
DtVector myCurrentVertexLocation
current vertex position
Definition: moveAlongWithActionsController.h:191
A DtTaskMsg is a DtRadioMsg with a pointer to a task. The type of the taskMsg is just the type of the...
Definition: taskMessage.h:21
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86