10 #include <matrix/vlVector.h>
22 class DtEntityIdentifier;
30 namespace makVrfEvents
51 Continue = 0x00000001,
64 virtual void beginFrame(
double simTime) = 0;
68 virtual bool preAdvanceFrame() = 0;
72 virtual void advanceFrame(
double* networkFrameTime =
nullptr) = 0;
75 virtual const char* type()
const = 0;
85 virtual bool printDataToStream(
const DtUUID&, DtOutputStream&)
const = 0;
88 virtual void setInterest(
const DtVector& geocentricCenter,
double radius) = 0;
94 virtual void reserve(
unsigned numToReserve) = 0;
97 virtual void setNumCallbackThreads(
unsigned) = 0;
100 virtual void setEnabled(
bool) = 0;
107 virtual std::string protocol()
const = 0;
110 virtual void setRunFullyThreaded(
bool) = 0;
113 virtual void printReflectedObjectCounts()
const = 0;
117 virtual void requestUpdatesForRemoteNonVrfObjects()
const = 0;
129 virtual unsigned int maxNameLengthForType(
const DtObjectType&)
const = 0;
132 virtual void setVrfSessionId(
int) = 0;
135 virtual void setVrfMessageVersionSupported(
int) = 0;
138 virtual void startScenarioLoad(
bool) = 0;
141 virtual void endScenarioLoad(
bool) = 0;
144 virtual void setSiteAppId(
int,
int) = 0;
157 virtual void resetSimulation() = 0;
160 virtual void setFrameRateMode(
const DtString&
mode,
double deltaTime,
bool manageTime =
false) = 0;
163 virtual void rewindScenario() = 0;
166 virtual void run() = 0;
169 virtual void pause() = 0;
172 virtual bool typeIsPublishable(
const DtEntityType&)
const = 0;
175 virtual void setSimTime(
double) = 0;
178 virtual void setTimeMultiplier(
double) = 0;
181 virtual void setExerciseStartTime(
double) = 0;
190 virtual bool hasSimulationTime()
const = 0;
193 virtual void removeAndDeleteAll() = 0;
197 virtual bool needsUnpublishedDatabase()
const = 0;
200 virtual bool selfReflecting()
const = 0;
204 virtual void setSelfReflecting(
bool) = 0;
207 virtual bool rediscoverObjects() = 0;
210 virtual bool publishingOnLegionNetwork()
const = 0;
213 virtual void reserveEntityId(
const DtEntityIdentifier&) = 0;
UUID is a unique ID wrapper class.
Definition: uuid.h:59
virtual double determineSimTime(double &dt, DtCommunicationManagerPerformanceTimerInformation *performanceTimerInformation=nullptr)
Determine the next simulation time. Implement only if hasSimulationTime returns true.
Definition: networkManagerInterface.h:187
Instances of DtVrfParameterDb are the database of DtVrfObjectParameters objects used in the construct...
Definition: vrfParameterDb.h:40
Definition: scenario.h:52
The DtEventManager handles the sending and receipt of system events (fire, detonate, command, etc). It provides a thread-safe way for the sim engine to send and receive such events, between both components within this sim engine and other remote applications.
Definition: eventManager.h:33
DtNetworkManagerInterface is the base class which all network interfaces must be derived from...
Definition: networkManagerInterface.h:42
Definition: coordSystem.h:54
The overall structure of the DtStateData mechanism is: The DtStateData contains a list of double buff...
Definition: stateData.h:339
virtual ~DtNetworkManagerInterface()
Definition: networkManagerInterface.h:59
The DtCommunicationManager class is a convenience class that will create both the DtNetworkInterfaceM...
Definition: communicationManager.h:51
virtual void beginBulkCreate()
Signaling the start/end of bulk object creation.
Definition: networkManagerInterface.h:216
Definition: asyncJobServer.h:39
The DtNetworkInterfaceManager manages all network interfaces utilized by the sim engine. Often there is only one, but it is possible for there to be multiple. Each network interface is an instance of a subclass of DtNetworkManagerInterface. As state data is created or removed, the DtNetworkInterfaceManager will notify each of its network interfaces, so that they may create object network interfaces to output required state data to the network.
Definition: networkInterfaceManager.h:45
DT_DLL_DEBUGDRAWRENDERER void init(makVrv::DtDe &de)
Work function for the plugin initialization.
const char int mode
Definition: ioapi.h:38
DtNetworkManagerInterface()
constructor
Definition: networkManagerInterface.h:55
#define DT_DLL_vrfMsgTransport
This file is used to determine how to build Disable inconsistent dll linkage warning Visual Studio 6...
Definition: vrfCommunicationManagerDefines.h:26
AddEventResult
When adding an event, return a flag that represent the result of the addEvent. Return DoNotContinue i...
Definition: networkManagerInterface.h:48
virtual void endBulkCreate()
Definition: networkManagerInterface.h:217