22 #include <matrix/vlVector.h>
23 #include <vlpi/entityType.h>
32 class DtLocationEntryWidgetInterface;
33 class DtLocationEntryEventProcessor;
54 virtual const DtEntityType& entityType()
const;
56 virtual void setEntityType(
const DtEntityType& t);
60 virtual void processDefineObject();
64 virtual bool isValid()
const;
68 virtual void processClose();
74 virtual void slot_stoppedObjectDefinition();
76 virtual void setVertices(
const std::vector<DtVector>& positions);
81 virtual void clearVertices();
83 virtual void setObjectDefinedFromVertices();
DtNewTacticalGraphicEntryWidget * myWidget
Definition: newTacticalGraphicEntryWidgetLogic.h:88
#define DT_DLL_VRFGUICOREQT
Definition: vrfGuiCoreQt.h:26
Contains the DtSharedDisplayUnitsSettings class declaration.
DtEntityType myEntityType
Definition: newTacticalGraphicEntryWidgetLogic.h:92
Definition: vrfObjectFacadeInterface.h:54
DtVrfObjectFacadeInterface * myFacadeInterface
Definition: newTacticalGraphicEntryWidgetLogic.h:89
Definition: newTacticalGraphicEntryWidget.h:36
Private to this class.
Definition: newTacticalGraphicEntryWidgetLogic.h:35
Definition: vrfObjectManipulationHandlerBaseClass.h:505
DT_DLL_DEBUGDRAWRENDERER void init(makVrv::DtDe &de)
Work function for the plugin initialization.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
DtRwVectorList myVertices
Definition: newTacticalGraphicEntryWidgetLogic.h:91
class DtRwVectorList:
Definition: rwVectorList.h:22
makVrv::DtDe & myDe
Definition: newTacticalGraphicEntryWidgetLogic.h:86