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propFacade.h
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1 /*******************************************************************************
2 ** Copyright (c) 2014 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
10 
11 #pragma once
12 
13 #include <vrfGuiCore/vrfGuiCore.h>
15 #include <string>
16 #include <matrix/vlVector.h>
17 #include <matrix/vlTaitBryan.h>
18 
19 namespace makVrv
20 {
21  class DtDe;
22  class DtSceneObjectAgent;
23  class DtModelAgent;
24  class DtProp;
25 }
26 
27 namespace makVrf
28 {
30  {
31  public:
32 
34 
35  virtual ~DtPropFacade();
36 
37  virtual void setModelDefinition(const std::string& modelDef);
38 
39  virtual void setTopographicOrientation(const DtTaitBryan& orientation);
40  virtual void setLocalOrientation(const DtTaitBryan& orientation);
41  virtual DtTaitBryan localOrientation() const;
42  virtual void setSymbolNameVisible(bool, makVrv::DtModelSetId modelSet = makVrv::DtModelSetId::Icons2D);
43 
44  virtual void setOrigin(const DtVector&);
45  virtual void setOrigin(const DtGeodeticCoord&);
46  virtual void setOriginAndSeaLevel(const DtVector&);
47 
48  virtual void setVisible(bool yesNo, makVrv::DtShowHideContext::ShowHideContext, bool updateOffsets = true) override;
49  virtual void setVisible(bool yesNo);
50  virtual bool isVisible() const override;
51 
52  virtual void realizeFacades();
53  virtual void unrealizeFacades(bool willRecreate = false);
54 
55  virtual makVrv::DtUniqueID uniqueIDForModelSet(makVrv::DtModelSetId set) const;
56  virtual makVrv::DtUniqueID uniqueID() const;
57  virtual std::vector<makVrv::DtUniqueID> modelUniqueIDs() const;
58  virtual void setAltitudeAboveTerrain(double d);
59  virtual void setAltitudeAboveSeaLevel(double d);
60 
61  virtual void setPickable(bool) ;
62  virtual void setIndicatorVisible(bool) ;
63  virtual void setWidgetEventsEnabled(bool) ;
64  virtual void setHatLineVisible(bool) ;
65 
66  virtual makVrv::DtIntersector::IntersectProperties intersectorPickMask() const;
67 
68  virtual void restore();
69 
70  protected:
72  double myX, myY, myZ, myOX, myOY, myOZ, myOW;
73  makVrv::DtSceneObjectAgent* mySceneObject;
74  makVrv::DtModelAgent* myObjectModel;
77  };
78 }
IntersectProperties
The IntersectProperties enum is a flag set that indicates the types of nodes to be considered for int...
Definition: DtIntersector.h:31
Contains the makVrf::DtEntityFacadeCollection class declaration.
ShowHideContext
Definition: DtShowHideContext.h:18
makVrv::DtModelAgent * myObjectModel
Definition: propFacade.h:74
#define DT_DLL_VRFGUICORE
Contains DLL export macros.
Definition: vrfGuiCore.h:25
bool myNeedsInitialOrientation
Definition: propFacade.h:75
makVrv::DtSceneObjectAgent * mySceneObject
Definition: propFacade.h:73
Facade object for a scene prop.
Definition: DtProp.h:34
Definition: vrfObjectFacadeInterface.h:54
makVrv::DtProp * myProp
Definition: propFacade.h:71
Definition: propFacade.h:29
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
bool myIsVisible
Definition: propFacade.h:76
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
DtModelSetId
Definition: DtModelSetEnums.h:19
double myZ
Definition: propFacade.h:72

Document ID: Generated on Tue Sep 24 19:28:17 EDT 2024 from SVN revision 269799
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