49 virtual const char*
type()
const;
114 virtual void pilotProperties();
117 virtual bool createWaitingPSR();
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
Definition: waitingPSR.h:34
virtual void registerTaskMsgCallbacks()
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: readerWriterRegistry.h:39
DtBoost::shared_ptr< DtSimTaskState > DtSimTaskStatePtr
Definition: taskAndTaskStateDefines.h:18
DtRotaryWingWaitController is a controller that models waiting behavior for rotary-wing entities...
Definition: rotaryWingWaitController.h:31
const DtRotaryWingTaskController & operator=(const DtRotaryWingTaskController &orig)
assignment operator; not implemented
virtual void tick()
This gives the thread of control to the component. The component is ticked once each simulation from ...
File: simMsg.h.
Definition: simMessage.h:35
virtual DtSimTaskStatePtr currentTaskState() const
DtWaitingPSR * myWaitingProcessState
Definition: rotaryWingWaitController.h:131
The DtRotaryWingTaskController class creates the rotary-wing-control port group needed to control rot...
Definition: rotaryWingTaskController.h:31
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:95
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:91
virtual bool init()
Overridden to initialize myRotaryWingEntityState.
DtSimTask is an abstract base class from which real tasks can derive. It manages the read/write capab...
Definition: simTask.h:30
virtual const char * type() const =0
Returns a string identifies the class type of component. Type values are defined in compTypes...
A DtTaskMsg is a DtRadioMsg with a pointer to a task. The type of the taskMsg is just the type of the...
Definition: taskMessage.h:21
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86