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VR-Forces Developer's Guide
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Go to the source code of this file.
Classes | |
| class | DtRwReal32 |
| class | DtRwReal64 |
Namespaces | |
| DtBufferSerialize | |
Functions | |
| DT_DLL_readerWriter int | DtBufferSerialize::getSize (const DtRwReal32 &val) |
| DT_DLL_readerWriter int | DtBufferSerialize::getSize (const DtRwReal64 &val) |
| DT_DLL_readerWriter char * | DtBufferSerialize::encode (const DtRwReal32 &val, char *buffer) |
| DT_DLL_readerWriter char * | DtBufferSerialize::encode (const DtRwReal64 &val, char *buffer) |
| DT_DLL_readerWriter const char * | DtBufferSerialize::decode (DtRwReal32 &val, const char *buffer) |
| DT_DLL_readerWriter const char * | DtBufferSerialize::decode (DtRwReal64 &val, const char *buffer) |
Defines ReaderWriter classes for varying sized reals In most cases the DtRwReal class is the preferred class to use for representing reals in the reader writer system. However, when a reader writer needs to be encoded in a very specific format, generally to meet some network specification, these classes can be used instead. They represent reals that will be encoded and decoded using specific sizes. Internal representation is the same as DtRwReal, meaning a 64 bit real. internal storage.