41 virtual DtScenario* createScenarioObject(
const DtFilename&)
const = 0;
59 virtual bool loadScenarioPiece(
const DtScenario&,
void* userData = 0) = 0;
76 virtual bool saveScenarioPiece(
const DtScenario&,
const std::map<DtUUID, DtLocalObject*>&,
void* userData = 0)
const = 0;
95 virtual DtScenario* createScenarioObject(
const DtFilename&)
const;
Definition: scenario.h:52
CreateScenarioObjectHandlers myCreateScenarioObjectHandlers
Definition: scenarioLoadManager.h:133
Contains the DtUUID class declaration.
class DtScenarioLoadManager:
Definition: scenarioLoadManager.h:30
std::map< DtString, DtLoadScenarioPieceHandler * > LoadScenarioPieceHandlers
Definition: scenarioLoadManager.h:135
Definition: scenarioLoadManager.h:80
The class to save a piece of the scenario. Return false if the save of that piece fails...
Definition: scenarioLoadManager.h:64
LoadScenarioPieceHandlers myLoadScenarioPieceHandlers
Definition: scenarioLoadManager.h:136
The class to load a piece of the scenario. Return false if the load of that piece fails...
Definition: scenarioLoadManager.h:46
std::map< DtString, DtCreateScenarioObjectHandler * > CreateScenarioObjectHandlers
Definition: scenarioLoadManager.h:132
#define DT_DLL_vrfutil
This file is used to determine how to build Disable inconsistent dll linkage warning Visual Studio 6...
Definition: vrfutilDefines.h:34
SaveScenarioPieceHandlers mySaveScenarioPieceHandlers
Definition: scenarioLoadManager.h:139
std::map< DtString, DtSaveScenarioPieceHandler * > SaveScenarioPieceHandlers
Definition: scenarioLoadManager.h:138
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86