26 struct DtVrfObjectDataState;
46 ResourceValue() : rootProperty(
""), amountItem(0), val(0), originalValue(0.) {};
48 rootProperty(orig.rootProperty), rootItem(orig.rootItem), amountItem(0), val(0), originalValue(orig.originalValue) {};
63 virtual void setupGui(
const std::vector<makVrv::DtSimEntry*>& data);
71 virtual void modifyStateProperty();
74 virtual void sendRequest();
79 virtual void revertValue();
83 virtual void totalChanged();
Definition: taskSetDialogInterface.h:84
std::map< std::string, ResourceValue > ResourceValueMap
Values of resource by type.
Definition: setStateResourcesPropertyDialog.h:59
Definition: readerWriter.h:85
ResourceValueMap myBaseValues
Definition: setStateResourcesPropertyDialog.h:86
Definition: setStatePropertiesDialog.h:208
Definition: rwProperty.h:399
PropertyItem rootItem
Definition: setStateResourcesPropertyDialog.h:52
Definition: setStateResourcesPropertyDialog.h:103
Definition: setStateResourcesPropertyDialog.h:44
DtReaderWriter * amountItem
Definition: setStateResourcesPropertyDialog.h:53
Definition: setStatePropertyDialog.h:226
double originalValue
Definition: setStateResourcesPropertyDialog.h:55
Definition: setStatePacingTrackingDialog.h:41
Definition: setStateResourcesPropertyDialog.h:90
ResourceValue()
Definition: setStateResourcesPropertyDialog.h:46
Acts as a map for properties. A map is a definition that has a key and a prototype, with values being the key and prototype pair. The key can only be a string (DtRwStringType), int (DtRwIntType, DtRwInt8Type, DtRwInt16Type, DtRwInt32Type), or real (DtRwRealType, DtRwReal32Type, DtRwReal64Type).
Definition: rwPropertiesMap.h:41
Sets up the set dialog to be able to change all state properties. If multiple items are selected only...
Definition: setStatePropertyDialog.h:31
class DtSimStatement:
Definition: simStatement.h:38
ResourceValue(const ResourceValue &orig)
Definition: setStateResourcesPropertyDialog.h:47
Sets up the set dialog to be able to change all state properties. If multiple items are selected only...
Definition: setStateResourcesPropertyDialog.h:30
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
DtRwPropertyReal rootProperty
Definition: setStateResourcesPropertyDialog.h:51
#define DT_DLL_VRFGUITASKSETQT
Definition: vrfGuiTaskSetQt.h:22
std::set< DtUniqueID > IdSet
Definition: DtSelectionManager.h:32
double val
Definition: setStateResourcesPropertyDialog.h:54
Definition: vrfObjectDataState.h:87
ResourceValueMap myCurrentValues
Definition: setStateResourcesPropertyDialog.h:87