31 const DtString& rwName = DtString::nullString(),
36 const DtString& rwName = DtString::nullString(),
48 const DtString& rwName = DtString::nullString(),
56 virtual bool hostileOnly()
const;
58 virtual void setHostileOnly(
bool);
62 virtual bool detectOwnForce()
const;
64 virtual void setDetectOwnForce(
bool);
68 virtual double detectionProximity()
const;
70 virtual void setDetectionProximity(
double d);
76 virtual std::vector<DtObjectType> objectTypesToDetectVector()
const;
DtRwReal myDetectionProximity
Definition: simpleProximitySensorPSR.h:87
DtRwBoolean myHostileOnly
Definition: simpleProximitySensorPSR.h:89
DtRwObjectTypeList myObjectTypesToDetect
Definition: simpleProximitySensorPSR.h:88
DtRwBoolean myDetectOwnForce
Definition: simpleProximitySensorPSR.h:90
Definition: readerWriterRegistry.h:39
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
class DtSimpleProximitySensorPSR:
Definition: simpleProximitySensorPSR.h:24
class DtRwObjectTypeList:
Definition: rwObjectTypeList.h:30
virtual DtVrfProcessStateRepository * clone(const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0) const =0
Description: Readable, Writable DtReal (double)
Definition: rwReal.h:27
Class DtVrfProcessStateRepository: Abstract base class for all process state repositories. Process state repositories represent (potentially) shared, savable information for one or more components functioning together to achieve some process or set of processes; such as aiming and firing a weapon; moving an object; or just waiting a specified amount of time.
Definition: vrfProcessStateRepository.h:45
Description: Readable, Writable bool.
Definition: rwBoolean.h:26
virtual DtString type() const =0
Returns the string type of the repository, as defined in procSRTypes.h.
const DtVrfProcessStateRepository & operator=(const DtVrfProcessStateRepository &orig)
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86