7 #include <vlpi/simulationAddress.h>
60 class DtSimulationAddress;
63 namespace makVrfEvents
71 class DtStateDataManager;
98 typedef void (*SimTickFunction)(
void* userData);
347 const DtSimulationAddress& messageAddress()
const;
350 int vrfSessionId()
const;
353 int vrfMessageVersionSupported()
const;
359 double runDurationTime()
const;
360 void runForDuration(
double);
361 void stopSimulationDurationTimer();
363 double simTime()
const;
366 double elapsedRealTime()
const;
367 double absRealTime()
const;
368 double approximateElapsedRealTime()
const;
370 bool isPaused()
const;
373 double timeMultiplier()
const;
374 double simTimeScale()
const;
376 double exerciseTime()
const;
377 int scenarioRunId()
const;
378 double exerciseStartTime()
const;
383 bool runFullyThreaded()
const;
387 bool createAndDeliverMessage(
388 const DtSimulationAddress& recipient,
390 bool overrideTimestampOrder =
true,
391 bool sendImmediately =
false)
const;
395 DtU32 scenarioCapabilities()
const;
396 const DtSimulationAddress& simulationAddress()
const;
403 virtual void addPostTickEntry(SimTickFunction tickFunction,
void* userData)
const;
404 virtual void removePostTickEntry(SimTickFunction tickFunction,
void* userData)
const;
406 virtual void addTickEntry(SimTickFunction tickFunction,
void* userData)
const;
407 virtual void removeTickEntry(SimTickFunction tickFunction,
void* userData)
const;
411 virtual void sendServerMessage(
const DtString&,
int severity = DtNlWarn,
const DtSimulationAddress& addr = DtSimSendToAll);
Struct used to pass initial argument when constructing DtSimulationServices.
Definition: simulationServices.h:75
DtSimManager * simManager
Eventually, this should be removed to make DtSimulationServices independent from DtSimManager.
Definition: simulationServices.h:78
This class will be responsible for handling requests to return resources for a particular entity (or ...
Definition: resourceMonitor.h:54
Instances of class DtScheduler maintain a list of DtTimer objects. It ticks all timer objects each ti...
Definition: scheduler.h:22
The DtVrfTDLMessageInterface is a transporter for sending TDL messages as data interactions using a V...
Definition: vrfTDLMessageInterface.h:37
Instances of DtVrfParameterDb are the database of DtVrfObjectParameters objects used in the construct...
Definition: vrfParameterDb.h:40
Service interface for creating and removing simulation objects as well as adjusting organization hier...
Definition: createObjectServiceInterface.h:36
Abstract interface class to the AIS data service. This service provides access to Automatic Identific...
Definition: aisDataServiceInterface.h:28
Manage scripted tasks (primarily Lua tasks) known by VR-Forces.
Definition: scriptedTaskManager.h:76
Holds all radio networks (comm models, implemented by DtCommModel) for the current exercise...
Definition: commModelManager.h:26
The DtEventManager handles the sending and receipt of system events (fire, detonate, command, etc). It provides a thread-safe way for the sim engine to send and receive such events, between both components within this sim engine and other remote applications.
Definition: eventManager.h:33
Options for the configuring the sim.
Definition: vrfSimOptionsInterface.h:20
Manages all of the spawn points, sink points, and spawn templates in the current scenario.
Definition: spawnSinkManager.h:24
The manager for SimInternal messages on a single simulation engine. This class manages the passing of...
Definition: simInternalCommunicationManager.h:28
Maintains a list of enumerations read in from files. The dictionary supports two different types of e...
Definition: enumDictionary.h:98
The DtEngagementZonesManager will keep track of all the engagement zones and their state...
Definition: engagementZonesManager.h:20
Simple asynchronous callback queue.
Definition: vrfCallbackQueue.h:32
DtInfluenceDispatcherServiceInterface * myInfluenceDispatcherServiceInterface
Definition: simulationServices.h:422
DtAdsbDataServiceInterface * myAdsbDataServiceInterface
Definition: simulationServices.h:420
Abstract interface to keep track of sim operations that are going on that can be reported to front-en...
Definition: simOperationsInProgressInterface.h:15
DtSimInterfaceMessage is used to send a message to the front end or the back end. It derives from a s...
Definition: simInterfaceMessage.h:23
This class handles all requests as they pertain to viewing or modifying the ORBAT.
Definition: orbatManager.h:30
The DtHazardAreaManager will keep track of all hazard area objects and their state. Hazard areas are predefined as part of this class. Call the add/remove methods to add or remove areas to watch.
Definition: hazardAreaManager.h:22
Service interface for checking and altering scenario wide properties.
Definition: scenarioServiceInterface.h:29
The DtFireManager class exists to centralize the process of sending and receiving of fire interaction...
Definition: fireManager.h:42
The base class for database loggers. A database logger is responsible for logging database events int...
Definition: vrfDatabaseLoggerInterface.h:27
The synchronization matrix manager maintains the list of synchronization matrices. These are locally simulated objects that manage a list of phases where during each phase, scenario entities can be assigned with plans.
Definition: syncMatrixManager.h:40
This class keeps track of which forces are hostile to which other forces in the simulation. It maintains state for each force type, and which other forces types are considered hostile by that force. It can be queried for this data any time during the simulation. Supports force enumerations from 0 to 255.
Definition: hostilityManager.h:34
This class represents a collection of object consoles that will be used to manage streams for individ...
Definition: objectConsoleManager.h:31
Manages loading and destruction of the geometric models for objects. Will reference the object parame...
Definition: objectGeometricModelsManager.h:30
Abstract interface class to the ADSB data service. This service provides access to Automatic Dependen...
Definition: adsbDataServiceInterface.h:121
The scenario event manager will keep track of all scenario event objects and their state...
Definition: scenarioEventManager.h:36
The DtPhysicalWorld is the primary interface to and manager of all of the "physical" aspects of the s...
Definition: physicalWorld.h:102
DtAisDataServiceInterface * myAisDataServiceInterface
Definition: simulationServices.h:419
DtEmbeddedEntityInfoManager is the central point for information about embedded entities and their ca...
Definition: embeddedEntityInfoManager.h:36
The DtVrfNavAreaManager manages all of the nav areas currently created in the sim.
Definition: vrfNavAreaManager.h:52
The DtCommunicationManager class is a convenience class that will create both the DtNetworkInterfaceM...
Definition: communicationManager.h:51
DtSimManager * mySimManager
Definition: simulationServices.h:421
Contains data describing the available attributes and animations for each DI-Guy character type...
Definition: diGuyCharacterDataManager.h:33
Abstract interface class to the influence dispatcher service. This service provides DtInfluenceEvent ...
Definition: influenceDispatcherServiceInterface.h:26
DtVrfSimSettingsManager is a subclass of DtVrfSettingsManager. Please see the documentation on that c...
Definition: vrfSimSettingsManager.h:33
The base class for all messages to/from a specific DtVrfObject. Various subclasses of this class will...
Definition: vrfObjectMessage.h:30
Contains the DtInterfaceMessageExecutive class declaration.
Definition: interfaceMessageExecutive.h:20
The intel collection area manager will keep track of all Intel Collection area objects and their stat...
Definition: intelCollectionAreaManager.h:20
The DtVrfObjectPlanAdministrator performs plan-related tasks that must be done in a centralized manne...
Definition: vrfObjectPlanAdministrator.h:44
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:95
This class is the central access point for all current-frame state of all objects in the simulation i...
Definition: simObjectManager.h:42
Responsible for maintaining and executing stealth commands. The stealth commands are of the format (i...
Definition: stealthCommandsManager.h:35
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:124
Service which provides managed lists of simulation objects that are filtered based on a given predica...
Definition: managedObjectListManager.h:22
Definition: simInterfaceContent.h:45
DtCreateObjectServiceInterface * myCreateObjectServiceinterface
Definition: simulationServices.h:417
#define VRF4API_METHOD
Include this header file to allow for the definition/usage of the ability to mark something as deprec...
Definition: vrf4XAPI.h:22
Abstract interface class to the detonation service. This service provides information about detonatio...
Definition: detonationServiceInterface.h:34
Contains the DtSimCommandDistributor class declaration.
Definition: simCommandDistributor.h:24
#define DT_DLL_vrfcore
This file is used to determine how to build.
Definition: vrfcoreDefines.h:25
The scripted objects movement manager contains a list of all scripted movement objects that can be us...
Definition: scriptedObjectsMovementManager.h:22
DtCallbackList< DtSimMessage * >::DtCallbackFunctionType DtMessageCallbackFcn
Message callback function signature.
Definition: messageExecutive.h:21
Definition: vrfMessageInterface.h:40
DtDetonationServiceInterface * myDetonationServiceInterface
Definition: simulationServices.h:416
DtScenarioServiceInterface * myScenarioServiceInterface
Definition: simulationServices.h:418
This class holds the state data that represents each simulation object in the system.
Definition: stateDataManager.h:73