56 virtual const char*
type()
const;
87 virtual bool init(
void);
93 virtual void doEmergencyStop(
void);
97 virtual void doDriftStop(
void);
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
virtual void registerTaskMsgCallbacks()
DtSurfaceEntityStopController is a controller that stops the entity, either via drift, normal decelaration, or emergency stop.
Definition: surfaceEntityStopController.h:27
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: readerWriterRegistry.h:39
DtMovementLocalObjectFacade myMovementLocalObjectFacade
Definition: surfaceEntityStopController.h:100
const DtSurfaceEntityPilotController & operator=(const DtSurfaceEntityPilotController &orig)
assignment operator; not implemented
virtual void tick()
Overridden to check for valid myProcessState pointer. If it is null a warning is printed to the objec...
File: simMsg.h.
Definition: simMessage.h:35
static DtSimComponent * creator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:95
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:91
The DtSurfaceEntityPilotController provides basic movement capabilities for surface entities and crea...
Definition: surfaceEntityPilotController.h:78
virtual bool init()
Calls down to the base class and then caches a pointer to the state repository in mySurfaceEntityStat...
virtual const char * type() const
Returns a string identifies the class type of component. Type values are defined in compTypes...
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86