56 virtual const char*
type()
const;
68 static void turnMoveCallback(
DtSimMessage* msg,
void* usr);
81 virtual bool turnComplete();
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
virtual void registerTaskMsgCallbacks()
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: readerWriterRegistry.h:39
const DtSurfaceEntityPilotController & operator=(const DtSurfaceEntityPilotController &orig)
assignment operator; not implemented
virtual void tick()
Overridden to check for valid myProcessState pointer. If it is null a warning is printed to the objec...
File: simMsg.h.
Definition: simMessage.h:35
static DtSimComponent * creator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:95
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:91
The DtSurfaceEntityPilotController provides basic movement capabilities for surface entities and crea...
Definition: surfaceEntityPilotController.h:78
DtSimTask is an abstract base class from which real tasks can derive. It manages the read/write capab...
Definition: simTask.h:30
virtual const char * type() const
Returns a string identifies the class type of component. Type values are defined in compTypes...
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86
//! DtSurfaceEntityTurnMoveController is a controller that models the movement of a surface entity to...
Definition: surfaceEntityTurnMoveController.h:27