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include
precompiledHeaders
terrainReasoningPCH.h
Go to the documentation of this file.
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#include <assert.h>
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#include <deque>
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#include <set>
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#include <
precompiledHeaders/boostCommon.h
>
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//MakTerrainToolkit includes
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#include <
gdb/gdbNode.h
>
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#include <
gdb/group.h
>
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#include <
gdb/specificationManager.h
>
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#include <
gdb/sphereIntersectionRecord.h
>
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#include <
gdb/terrainDatabase.h
>
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#include <
gdb/triangleIndirect.h
>
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#include <
gdb/vectorNetwork.h
>
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#include <
gdb/vectorNetworkRecord.h
>
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#include <
gdb/vectorNetworkIntersectionRecord.h
>
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#include <
geometry/chord.h
>
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#include <
geometry/chordUtilities.h
>
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#include <
geometry/chordIntersectionRecord.h
>
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#include <
geometry/constants.h
>
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#include <
geometry/intersectionRecord.h
>
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#include <
geometry/chordIntersectRecordList.h
>
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#include <
geometry/sphere.h
>
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#include <
geometry/surface.h
>
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#include <
tdbutil/mathUtilities.h
>
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#include <
tdbutil/stringKeyFactory.h
>
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#include <
readerWriter/symbolString.h
>
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#include <
terrainCS/coordSystem.h
>
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#include <
terrainDbFactory/tdbManager.h
>
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#include <
terrainDbFactory/terrainDbFactory.h
>
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//MakVrfVrlinkExtToolkit includes
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#include <
vrfExtObjects/vrfWeatherStateEnums.h
>
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#include <
vrfExtProtocol/objectType.h
>
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//VR-Vantage includes
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//#include <makArchives/DtGenericTerrainRecord.h>
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//#include <makArchives/DtTerrainRecord.h>
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//#include <makArchives/DtXmlFileIo.h>
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//#include <vrvUtil/vrvUtil.h>
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//VR-Link includes
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#include <matrix/3dBoundingVolume.h>
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#include <matrix/coordTransform.h>
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#include <matrix/LibMatrix.h>
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#include <matrix/vlTaitBryan.h>
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#include <matrix/vlVector.h>
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#include <mtl/environment.h>
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#include <mtl/mtlEnvironment.h>
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#include <mtl/mtl.h>
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#include <vlpi/appearance.h>
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#include <vlpi/disEnums.h>
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#include <vlpi/entityIdentifier.h>
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#include <vlutil/topoGeocTran.h>
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#include <vlutil/vlConfig.h>
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#include <vlutil/vlDynamic.h>
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#include <vlutil/vlExceptions.h>
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#include <vlutil/vlFile.h>
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#include <vlutil/vlInetAddr.h>
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#include <vlutil/vlPerformanceStats.h>
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#include <vlutil/vlProcessControl.h>
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#include <vlutil/vlShmPool.h>
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#include <vlutil/vlSmartPointers.h>
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#include <vl/topoView.h>
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//Threading Building Blocks includes
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#include <tbb/compat/condition_variable>
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#include <tbb/concurrent_hash_map.h>
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#include <tbb/mutex.h>
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#include <tbb/recursive_mutex.h>
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#include <tbb/spin_mutex.h>
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#include <tbb/spin_rw_mutex.h>
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#include <tbb/task.h>
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#include <tbb/tbb_thread.h>
boostCommon.h
vectorNetworkIntersectionRecord.h
vectorNetworkRecord.h
vectorNetwork.h
group.h
constants.h
vrfWeatherStateEnums.h
tdbManager.h
specificationManager.h
gdbNode.h
chordIntersectRecordList.h
coordSystem.h
chordUtilities.h
sphere.h
mathUtilities.h
stringKeyFactory.h
Factory templates DtStringKeyFactory and DtStringKeyFactoryWithParam.
intersectionRecord.h
surface.h
chord.h
A DtChord is a finite line segment in 3-space, represented by two points. Data derived from the two e...
objectType.h
terrainDatabase.h
triangleIndirect.h
symbolString.h
sphereIntersectionRecord.h
terrainDbFactory.h
chordIntersectionRecord.h
Document ID: Generated on Tue Sep 24 19:28:17 EDT 2024 from SVN revision 269799
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)