static DtUiElement * CreatorFunction(makVrv::DtDe &)
Description: Readable, Writable DtTaitBryan.
Definition: rwTaitBryan.h:20
virtual void createControls(QWidget *)
If additional widgets or connections need to be made do it here. The parent is the myWidget member...
virtual void elementChanged()
UI Element for specifying a body orientation on an entity. Fills is a DtTaitBryan.
Definition: uiOrientationElement.h:21
virtual void setFromParameters(const std::vector< DtReaderWriter * > &parentRw)
Allows the editing of a vector element. Define the property single_row (bool) and check to have all t...
Definition: uiVectorElement.h:32
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
#define DT_DLL_simulationObjectEditorimpl
This file is used to determine how to build.
Definition: simulationObjectEditorImplDefines.h:33
Base class of the ui element class chain. Properties available through designer for all ui elements a...
Definition: uiElement.h:183