VR-Forces Developer's Guide
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
vrfDynamicTerrainSwitchHandler.h
Go to the documentation of this file.
1 /******************************************************************************
2 ** Copyright (c) 2016 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
8 
10 
11 #pragma once
12 
13 #include <vrfGuiCore/vrfGuiCore.h>
15 #include <vrvCore/DtUniqueID.h>
16 #include <matrix/vlVector.h>
17 
19 class DtIfEmbarkObject;
20 
21 namespace makVrf
22 {
23  class DtInteractionFacadeCollection;
24 
27  {
28  public:
29 
32 
33  virtual HandlerType type() const { return Detonation; };
34 
35  virtual bool clampAtClosestPolygonOnPlacement() const;
36  virtual bool canSetActivationTime() const;
37  virtual bool needsEmbarkOnCheck() const;
38  virtual bool canEmbark() const;
39 
42  virtual bool createVrfObject(DtVrfObjectFacadeInterface*);
43 
44  virtual bool modifyVrfObject(DtVrfObjectFacadeInterface*);
45 
47  virtual DtVrfObjectFacadeInterface* createLocalRepresentation(DtVrlinkSimulatedBaseStateView* editStateView = 0);
48 
49  virtual void initializeEventProcessor();
50 
51  virtual DtVrfObjectFacadeInterface* createLocalRepresentation(DtVrlinkSimulatedBaseStateView* editStateView,
52  makVrv::DtUniqueID sceneObjectId, DtVrlinkSimulatedBaseStateView* principalStateView);
53 
54  virtual void setLocationToSwitch(const DtVector&);
55  const DtVector& locationToSwitch() const { return myLocationToSwitch; };
56 
57  protected:
58  DtVector myLocationToSwitch;
59  };
60 
61  typedef DtVrfObjectManipulationHandlerCreator<DtVrfDynamicTerrainSwitchHandler>
63 }
DtRwNLengthStringVector is a named, readable/writable vector of strings of arbitrary length...
Definition: rwNLengthStringVector.h:28
#define DT_DLL_VRFGUICORE
Contains DLL export macros.
Definition: vrfGuiCore.h:25
Instances of this class are the interface message content used to embark an object on the specified p...
Definition: ifEmbarkObject.h:22
The Master Scenario Settings Dialog.
Definition: vrfPointManipulationHandler.h:26
Definition: vrfObjectFacadeInterface.h:54
HandlerType
The type of handler this is.
Definition: vrfObjectManipulationHandlerBaseClass.h:52
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
Creation/edit of entity objects.
Definition: vrfDynamicTerrainSwitchHandler.h:26
virtual HandlerType type() const
The type of handler. Used to see if two handler are equivalent.
Definition: vrfDynamicTerrainSwitchHandler.h:33
DtVrfObjectManipulationHandlerCreator< DtVrfDynamicTerrainSwitchHandler > DtVrfDynamicTerrainSwitchHandlerCreator
Definition: vrfDynamicTerrainSwitchHandler.h:62
Contains makVrv::DtUniqueID type.
Definition: vrfObjectManipulationHandlerBaseClass.h:65
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72

Document ID: Generated on Tue Sep 24 19:28:17 EDT 2024 from SVN revision 269799
Copyright © 2005-2024 MAK Technologies. All Rights Reserved (www.mak.com)