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vrvTerrainEditor.h
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1 /******************************************************************************
2 ** Copyright (c) 2019 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
6 
11 
12 #ifndef vrvTerrainEditor_H_
13 #define vrvTerrainEditor_H_
14 
15 #ifdef _WIN32
16 #pragma once
17 
18 #ifdef vrvTerrainEditor_EXPORTS
19 #define DT_DLL_VRVTERRAINEDITOR __declspec ( dllexport )
20 #else
21 #define DT_DLL_VRVTERRAINEDITOR __declspec ( dllimport )
22 
23 #endif
24 #else
25 #define DT_DLL_VRVTERRAINEDITOR
26 #endif
27 
28 #include <vrvUtil/signalslib.h>
29 
30 namespace makVrv
31 {
32  class DtDe;
33  namespace vrvTerrainEditor
34  {
35  DT_DLL_VRVTERRAINEDITOR void init(DtDe& anIG);
36  }
37 }
38 
39 #endif
DT_DLL_VRVTERRAINEDITOR void init(DtDe &anIG)
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
#define DT_DLL_VRVTERRAINEDITOR
Definition: vrvTerrainEditor.h:25

Document ID: Generated on Tue Sep 24 19:28:17 EDT 2024 from SVN revision 269799
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