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include
vrvTerrainEditor
vrvTerrainEditor.h
Go to the documentation of this file.
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/******************************************************************************
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** Copyright (c) 2019 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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#ifndef vrvTerrainEditor_H_
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#define vrvTerrainEditor_H_
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#ifdef _WIN32
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#pragma once
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#ifdef vrvTerrainEditor_EXPORTS
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#define DT_DLL_VRVTERRAINEDITOR __declspec ( dllexport )
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#else
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#define DT_DLL_VRVTERRAINEDITOR __declspec ( dllimport )
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#endif
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#else
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#define DT_DLL_VRVTERRAINEDITOR
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#endif
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#include <
vrvUtil/signalslib.h
>
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namespace
makVrv
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{
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class
DtDe;
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namespace
vrvTerrainEditor
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{
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DT_DLL_VRVTERRAINEDITOR
void
init
(
DtDe
& anIG);
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}
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}
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#endif
signalslib.h
makVrv::vrvTerrainEditor::init
DT_DLL_VRVTERRAINEDITOR void init(DtDe &anIG)
makVrv::DtDe
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition:
DtDe.h:72
DT_DLL_VRVTERRAINEDITOR
#define DT_DLL_VRVTERRAINEDITOR
Definition:
vrvTerrainEditor.h:25
Document ID: Generated on Tue Sep 24 19:28:17 EDT 2024 from SVN revision 269799
Copyright © 2005-2024 MAK Technologies. All Rights Reserved (
www.mak.com
)