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weaponController.h
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1 /*******************************************************************************
2 ** Copyright (c) 2012 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
12 
13 #pragma once
16 #include "vrfutil/simMunition.h"
18 #include "vrfobjcore/boolIOPort.h"
21 
22 class DtObjectIdPort;
23 
26 class DtSimMessage;
32 
60 {
61 
62 public:
63 
66  DtWeaponController(const DtString& name,
67  DtLocalObject* owner,
68  DtSimulationServices* simManager,
69  DtComponentDescriptor* desc = nullptr,
70  DtReaderWriterRegistry* parentRegistry = nullptr);
71 
73  virtual ~DtWeaponController();
74 
77  virtual const char* type() const override;
78 
80  virtual bool createMountingController() override;
81 
82  virtual bool init() override;
83 
86  virtual void preFirstTickInit() override;
87 
94  virtual void tick() override;
95 
97  virtual void fire() override;
98 
107  virtual const DtSimObject* chooseTarget();
108 
113  virtual DtSimObjectReference chooseTarget(const DtEntityTargetList& targetList) const;
114 
123  virtual const DtVector chooseLocationTarget();
124 
129  virtual void tickMunitionLoader(const DtSimObject* target);
130 
151  virtual bool acquireTarget(const DtSimObject* target);
152 
155  virtual bool acquireLocationTarget(const DtVector locTarget);
156 
160  virtual void maneuverRequiredToAcquireTarget(DtReal requiredHeading,
161  DtReal requiredPitch,
162  DtReal requiredMaxSpeed);
163 
165  bool outOfAmmo() const;
166 
171  virtual bool loadedAmmoValidForTarget(const DtSimObject* target) const;
172 
189  virtual bool chooseAmmo(const DtEntityType& entityType,
190  DtSimMunition& munitionOut, DtDetonatorFuze& fuzeOut,
191  bool setCurrentMunition = true);
192 
198  virtual bool acceptSensorTargettingInput();
199 
203  virtual bool inSector(const DtSimObject* entity) const;
204 
207  virtual void findBodyHeadingElevationToTarget(const DtSimObject* entity,
208  DtReal &bodyHeadingOut,
209  DtReal &bodyElevationOut) const;
210 
214  virtual DtSimObjectReference easier(DtSimObjectReference entity1, DtSimObjectReference entity2) const;
215 
219  static DtSimComponent * creator(const DtString& name,
220  DtLocalObject* owner,
221  DtSimulationServices* simManager,
222  DtComponentDescriptor* desc = nullptr,
223  DtReaderWriterRegistry* parentRegistry = nullptr);
224 
225 
226  virtual void enable() override;
227 
228  virtual void disable() override;
229 
230 protected:
231 
233  virtual bool createPorts() override;
234 
236  virtual void addRangeItems();
237 
238  virtual DtWeaponInfoInterface::TargetApplicability targetApplicability(const DtEntityType& type);
239 
240  virtual bool positionWithinTargetRegion(const DtVector& localPosition);
241  virtual void setupRegionEvaluator();
243  virtual void updateRegionEvaluator();
244 
245 protected:
246 
249 
252 
255  orig);
256 
257 
258 //=================================================================================================
265 //=================================================================================================
266 protected:
269 
270  virtual bool isFireMissileLauncherTasked() const;
271  virtual const DtFireMissileLauncherTask* getFireMissileLauncherTask() const;
272  const DtEntityTargetInformation createTargetInfo() const;
273  bool hasTarget() const;
274 
276  virtual const DtRwLocationReference::LocationType targetLocationType() const;
277 
279  virtual const DtEntityTargetInformation target() const;
280 
282  virtual const DtVector locationTarget() const;
283 
284  void setRoundsFiredUponTarget(const int& roundsFired);
285  const int roundsFiredUponTarget() const;
286  const int totalRoundsToFireUponTarget() const;
287  void setIsExplicitlyTasked(const bool& explicitlyTasked);
288  const bool isExplicitlyTasked() const;
289  void setWeaponStatus(const int weaponStatus);
290  const int weaponStatus() const;
291  void addWeaponStatus(const DtBaseWeaponComponentInterface::DtWeaponStatus weaponStatus);
292  void removeWeaponStatus(const DtBaseWeaponComponentInterface::DtWeaponStatus weaponStatus);
294 //=================================================================================================
295 
296 
297 protected:
298 
300 
303 
311 
313 
314 
317 
320 
321  std::map<DtString, DtSimMunition> myUsableMunitions;
322 
324 
325  DtBoost::shared_ptr<DtSpatialFilterEvaluator> myRegionEvaluator;
327 };
std::map< DtString, DtSimMunition > myUsableMunitions
Definition: weaponController.h:321
UUID is a unique ID wrapper class.
Definition: uuid.h:59
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtMountingController; models rotation of a launcher.
Definition: mountingController.h:23
virtual void disable() override
Overridden to allow tasks controllers that can be disabled to call task complete. ...
DtBaseWeaponController is a controller that creates the ports needed to choose ammo for...
Definition: baseWeaponController.h:34
Task for firing the missile launcher at a target.
Definition: fireMissileLauncherTask.h:25
DtWeaponController is a controller that extends the DtBaseWeaponController with the ability to accept...
Definition: weaponController.h:59
virtual const char * type() const override
Returns a string identifies the class type of component. Type values are defined in compTypes...
DtBoost::shared_ptr< DtSpatialFilterEvaluator > myRegionEvaluator
Definition: weaponController.h:325
The DtSimObjectReference is a shared pointer that can be used amongst many object for access to the u...
Definition: simObjectReference.h:26
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: readerWriterRegistry.h:39
Definition: entityTargetInformation.h:28
LocationType
Definition: rwLocationReference.h:28
This file contains the class declaration for the.
DtMountingController * myMountingController
Definition: weaponController.h:315
const DtBaseWeaponController & operator=(const DtBaseWeaponController &orig)
assignment operator; not implemented
virtual bool createPorts() override
Overridden to create input &amp; output ports.
Contains class declarations for DtEntityListInputPort, DtEntityListOutputPort, and DtEntityListPortDa...
Definition: entListIOPort.h:29
An implementation of DtWeaponInforInterface that allows for flexible registering of functions from ot...
Definition: genericWeaponInfo.h:17
File: simMsg.h.
Definition: simMessage.h:35
An abstract base class for all evaluators of spatial filters. The evaluation of spatial filters is sp...
Definition: spatialFilterEvaluator.h:30
Contains class declarations for DtBooleanInputPort, DtBooleanOutputPort, and DtBooleanPortData.
Definition: boolIOPort.h:25
DtWeaponComponentInterface * myWeaponComponentInterface
Definition: weaponController.h:318
virtual void fire()
fires the weapon
virtual void preFirstTickInit() override
This function can be overridden to initialize a component before it is ticked for the first time...
DtWeaponStatus
The status items below are used as bit fields. To set a state, OR the enumerated value into the weapo...
Definition: baseWeaponComponentInterface.h:34
virtual bool createMountingController()
Creates myBaseMountingController.
DtUUID myCurrentTarget
Definition: weaponController.h:299
TargetApplicability
Definition: weaponInfoInterface.h:21
DtTime myLastRegionEvaluatorUpdateTime
Definition: weaponController.h:326
virtual void tick() override
Sets the current dT on the base mounting controller and ticks it.
DtGenericWeaponInfo * myWeaponInfo
Definition: weaponController.h:319
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:95
static DtSimComponent * creator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=nullptr, DtReaderWriterRegistry *parentRegistry=nullptr)
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:91
Represents a single simulation object in the exercise. Object may be VRF simulation, or non-VRF simulated, and may be simulated by the local sim engine, or by a remote sim engine. Only public (external) state of the object is available. All data is read-only. All access to data of the object is thread safe within the simulation frame.
Definition: simObject.h:88
virtual void enable() override
Overridden to call registerTaskMsgCallbacks().
const DtWeaponControllerDescriptor * myWeaponCtlrDesc
Definition: weaponController.h:316
double myMaxMunitionEffectiveRange
Definition: weaponController.h:323
virtual bool init() override
Overridden to initialize values obtained from the descriptor.
DtSimMunition class.
Definition: simMunition.h:31
DtBooleanInputPort * myWeaponsHoldPort
Input Port Name: weapons-hold Input Port Description: When true, all firing of missiles is disabled...
Definition: weaponController.h:310
Represents the interface between the DtTargetSelectionController and a weapon system.
Definition: weaponComponentInterface.h:20
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86
DtWeaponControllerDescriptor; descriptor for the DtWeaponController component.
Definition: weaponControllerDescriptor.h:26

Document ID: Generated on Tue Sep 24 19:28:17 EDT 2024 from SVN revision 269799
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