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weatherProcessObject.h
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1 /******************************************************************************
2 ** Copyright (c) 2018 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
6 #pragma once
7 
14 
16 #include <vrvCore/DtSimEntry.h>
17 
18 namespace makVrf
19 {
20 
25  {
26 
27  public:
28 
31 
33  virtual ~DtWeatherProcessObject();
34 
37  void setState(DtVrlinkSimulatedWeatherState& state);
38  void setState(DtVrlinkSimulatedLandSurfaceState& state);
39  void setState(DtVrlinkSimulatedSubsurfaceState& state);
40  void setState(DtVrlinkSimulatedWaterSurfaceState& state);
41  void setState(DtVrlinkSimulatedTroposphereState& state);
42 
43  protected:
45  };
46 }
This creates the DtVrlinkSimulatedWeatherState and adds it to a DtSimEntry. Also sets the values of t...
Definition: weatherProcessObject.h:24
#define DT_DLL_VRFGUICORE
Contains DLL export macros.
Definition: vrfGuiCore.h:25
Contains makVrv::DtSimEntry class.
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
Contains makVrv::DtSimStateObject class declaration.
DtVrlinkSimulatedWeatherState * myWeatherState
Definition: weatherProcessObject.h:44
A DtSimStateObject is the base class for all simulation state objects.
Definition: DtSimStateObject.h:27
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72

Document ID: Generated on Tue Sep 24 19:28:17 EDT 2024 from SVN revision 269799
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