47 const DtVector& geocPos,
int decimals,
double gridSpacing,
bool minimal =
false )
override;
56 const DtVector& geocPos,
int decimals,
double gridSpacing,
bool minimal =
false)
override;
59 virtual std::vector<std::string> convertPositionToStringList(
68 virtual std::vector<DtUnicode> convertPositionToNotatedStringList(
74 virtual void convertToGeocentric(
const std::string& x,
75 const std::string& y,
const std::string& z,
DistanceUnits distUnits,
82 virtual DtTaitBryan headingPitchRollFor(
const DtVector& location,
83 const DtTaitBryan& geocOri )
const;
86 virtual DtTaitBryan localOrientationFor(
87 const DtVector& location,
const DtTaitBryan& geocOri )
const;
92 virtual void regularExpressionValidator( std::string& x, std::string& y,
97 virtual DtTaitBryan orientationFor(
const DtVector& location,
98 const DtTaitBryan& geocOri,
bool local =
true )
const;
A unicode string. DtUnicode stores a UTF-16 encoded unicode string. Code Point, a Unicode character...
Definition: DtUnicode.h:33
#define DT_DLL_VRVUTIL
Definition: vrvUtil.h:34
Contains the DtCoordinateSystemDisplay class declaration.
Abstract interface class for all coordinate system displays.
Definition: DtCoordinateDisplay.h:24
Display coordinates in units based on the coordinate system type (for example, radians for geodetic...
Definition: DtDatabaseCoordinateDisplay.h:20
Contains DLL export macros.
DistanceUnits
Enumeration of the different distance units.
Definition: DtDisplayUnitsSettingsRecord.h:57
The DtCoordinateSystem is used to manage the current coordinate system of the scene.
Definition: DtCoordinateSystem.h:40