15 class DtSceneObjectAgent;
16 class DtExtrudedLineModelAgent;
17 class DtOverlaySegmentedLineModelAgent;
34 virtual std::vector<DtUniqueID> findSceneObjectIds()
const;
37 virtual void setColor(
const float rgba[4]);
40 virtual void setOutlineColor(
const float rgba[4]);
43 virtual void setHighlighted(
bool highlighted);
Definition: DtDefaultArealFeatureVisualizer.h:20
DtSceneObjectAgent * my3dAgent
Definition: DtDefaultArealFeatureVisualizer.h:58
Definition: DtArealFeatureVisualizer.h:18
bool myHighlightedFlag
Definition: DtDefaultArealFeatureVisualizer.h:67
Definition: DtArealFeature.h:17
DtSceneObjectAgent * my2dAgent
Definition: DtDefaultArealFeatureVisualizer.h:59
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
DtExtrudedLineModelAgent * myExtrudedLineModel
My 3D models.
Definition: DtDefaultArealFeatureVisualizer.h:62
DtOverlaySegmentedLineModelAgent * myOverlayModel
My 2D models.
Definition: DtDefaultArealFeatureVisualizer.h:65
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
DtDe & myDe
Definition: DtDefaultArealFeatureVisualizer.h:57
DtModelSetId
Definition: DtModelSetEnums.h:19
Contains makVrv::DtArealFeatureVisualizer class.