10 #ifndef DtDisplayProctor_H_
11 #define DtDisplayProctor_H_
17 #include <makArchives/portable_binary_iarchive.hpp>
18 #include <makArchives/portable_binary_oarchive.hpp>
23 class DtWindowConfiguration;
47 virtual bool addWindow(
const std::string& displayName,
const DtWindowConfiguration& configuration) = 0;
54 static void serialize_addWindow(
DtMessage& msg, std::string& displayName,
60 virtual void destroyWindow(
const std::string& displayName,
const std::string& windowName ) = 0;
67 static void serialize_destroyWindow(
DtMessage& msg, std::string& displayName,
68 std::string& windowName);
72 virtual void modifyWindow(
const std::string& displayName,
const std::string& windowName,
80 static void serialize_modifyWindow(
DtMessage& msg, std::string& displayName,
The IGI Message. Is easily encoded and decoding using stream operators. It also provides validation d...
Definition: DtMessage.h:30
Base class for Proctor classes.
Definition: DtProctor.h:21
The abstract Window engine handler.
Definition: DtDisplayProctor.h:27
This owns a list of channel configurations.
Definition: DtWindowConfiguration.h:26
Display proxy uses for communicating display settings to slave displays.
Definition: DtDisplayProxy.h:22
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Contains makVrv::DtProctor class.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72