22 class DtDynamicOceanObject;
39 virtual bool hasDynamicOceanObjects()
const;
51 static const std::string& theClassName();
std::set< DtDynamicOceanObject * > DynamicOceanObjectSet
Definition: DtDynamicOceanObjectManager.h:33
DynamicOceanObjectSet myDynamicOceanObjects
Definition: DtDynamicOceanObjectManager.h:61
Virtual base class. Allows for RTTI and proper virtual destruction. Used by Creators, Factories, Providers, Assemblers and User Interfaces.
Definition: DtVirtualBaseClass.h:19
boost::signalslib::signal< void(DtDynamicOceanObject *)> signal_dynamicOceanObjectAdded
Definition: DtDynamicOceanObjectManager.h:53
boost::signalslib::signal< void(DtDynamicOceanObject *)> signal_dynamicOceanObjectAboutToBeRemoved
Definition: DtDynamicOceanObjectManager.h:54
Manager that provides direct access to the dynamic ocean objects in use within a display engine...
Definition: DtDynamicOceanObjectManager.h:27
Contains makVrv::DtVirtualBaseClass class.
The base dynamic ocean object. An actual (do-nothing) implementation is provided so that an implement...
Definition: DtDynamicOceanObject.h:29
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
Contains DLL export macros.