28 const std::string& ext);
33 virtual std::string defaultFilePath()
const;
35 virtual std::string defaultBinaryFilePath()
const;
37 virtual std::string factoryFilePath()
const;
39 virtual std::string backupFilePath()
const;
43 virtual std::string defaultDirPath()
const;
45 virtual std::string factoryDirPath()
const;
47 virtual std::string backupDirPath()
const;
49 virtual std::string entityElementDefinitionDirPath()
const;
50 virtual std::string tacticalGraphicsElementDefinitionDirPath()
const;
51 virtual std::string unitElementDefinitionDirPath()
const;
58 virtual void setDefinitionName(
const std::string& dirName);
59 virtual std::string definitionName()
const;
65 virtual void setSubfolderName(
const std::string& subDirName);
66 virtual std::string subfolderName()
const;
std::string myDefinitionName
Definition: DtElementDefinitionSettings.h:70
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Settings class for reading and writing settings to/from files.
Definition: DtDeSettings.h:29
std::string mySubfolderName
Definition: DtElementDefinitionSettings.h:72
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
Settings class for reading and writing settings to/from files.
Definition: DtElementDefinitionSettings.h:21
Contains the DtDeSettings class declaration.
Contains DLL export macros.