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DtEntityDisplaySettingsLogic.h
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1 /*****************************************************************************
2  * Copyright (c) 2021 MAK Technologies, Inc.
3  * All rights reserved.
4  *****************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvVrlQt/vrvVrlQt.h>
13 
16 
17 using namespace makArchives;
18 namespace makVrv
19 {
20 
21  class DtDe;
22  class DtEntityDisplaySettingsInterface;
23  class DtPersistenceControlsInterface;
24  class DtSettingsBackup;
25 
29  {
30  public:
31 
34  DtPersistenceControlsInterface& persistenceControls,
36 
39 
42 
45  const DtEntityDisplaySettingsLogic &other) = delete;
46 
49  const DtEntityDisplaySettingsLogic &other) = delete;
50 
51  protected:
52 
55  void sendSettingsToGui();
56 
58  //@ {
59 
60  virtual void slot_entityLabelsShown(bool enabled);
61  virtual void slot_embarkedEntityLabelsShown(bool enabled);
62 
63  virtual void slot_rotateEntitySymbols(bool enabled);
64 
66  virtual void slot_groundClampingEnabled(bool enabled);
67 
69  virtual void slot_smoothingEnabled(bool enabled);
70 
72  virtual void slot_smoothingPeriodSet(float time);
73 
75  virtual void slot_artPartSmoothingEnabled(bool enabled);
76 
78  virtual void slot_artPartSmoothingPeriodSet(float time);
79 
81  virtual void slot_lifeformsUprightEnabled(bool enabled);
82 
84  virtual void slot_iconScaleChanged(float iconScale);
85 
88  virtual void slot_groundClampingDistanceSet(float distance);
89 
91  virtual void slot_orientationClampingEnabled(bool enabled);
92 
94  virtual void slot_clearHistory();
95 
97  virtual void slot_showStealthsSet(bool enabled);
98 
100  virtual void slot_showEmitterVolumesSet(bool enabled);
101 
103  virtual void slot_heightAboveTerrainEnabled(bool enabled);
104 
106  virtual void slot_heightAboveTerrainSelectedOnlySet(bool enabled);
107 
108  virtual void slot_useModelColorType(
109  DtColorizedModelColorType colorType );
110 
112  virtual void slot_fixedEntityIconScalingEnabled(bool enabled);
113 
115  virtual void slot_iconScaleSet(int scale);
116 
118  virtual void slot_oceanWakesEnabled(bool enabled);
119 
121  virtual void slot_rotorWashEnabled(bool enabled);
122 
124  virtual void slot_hullSprayEffectsEnabled(bool enabled);
125 
127  virtual void slot_buoyancyModelsEnabled(bool enabled);
128 
130  virtual void slot_buoyancyDefaultLODDistanceChanged(double distance);
131 
133  virtual void slot_wakeDefaultLODDistanceChanged(double distance);
134 
136  virtual void slot_buoyancyMinimumCullDistanceChanged(double distance);
137 
139  virtual void slot_buoyancyCullTypeChanged(
141 
143  virtual void slot_buoyAndBeaconIconsEnabled(bool enabled);
144 
145  virtual void slot_heightAboveTerrainPeriodChanged( unsigned int period );
146 
149  virtual void slot_occupantsVisible(bool visible);
150 
153  virtual void slot_wheelRotation(bool rotate);
154 
157  virtual void slot_adaptiveTickRate(bool adaptive);
158 
161  virtual void slot_entitySettingsRestored(const DtSettingsBackup* s);
162 
165 
166  virtual void on_import();
167  virtual void on_export();
168  virtual void on_importFilePathChosen( const std::string& filePath );
169  virtual void on_exportFilePathChosen( const std::string& filePath );
170 
172 
173  protected:
174 
179 
180  };
181 
182 }
The interface for an entity settings widget to communicate with its logic.
Definition: DtEntitySettingsInterface.h:28
DtSignalConnectionManager myConnections
Definition: DtEntityDisplaySettingsLogic.h:176
#define DT_DLL_VRVVRLQT
Definition: vrvVrlQt.h:19
DtColorizedModelColorType
Enumeration for the model coloring mode.
Definition: DtSharedEntityDisplaySettings.h:38
Abstract interface for controlling persistence of state in a dialog.
Definition: DtPersistenceControlsInterface.h:20
Contains DLL export macros.
BuoyancyCullType
Definition: DtEntitySettingsRecord.h:28
DT_DLL_VRVCORE double distance(const makVrv::DtCoordinateSystem &, const DtVector &from, const DtVector &to)
Returns the distance from the two points. Coordinates are in local database coordinates The coordinat...
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:20
The logic for the entity display settings dialog.
Definition: DtEntityDisplaySettingsLogic.h:28
Provides a method of doign settings backup.
Definition: DtSettingsBackup.h:23
DtEntityDisplaySettingsInterface & myInterface
Definition: DtEntityDisplaySettingsLogic.h:177
DtPersistenceControlsInterface & myPersistenceControls
Definition: DtEntityDisplaySettingsLogic.h:178
Base class to provide boost signal/slot management.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
Contains the DtSharedEntityDisplaySettings class declaration.
DtDe & myDe
Definition: DtEntityDisplaySettingsLogic.h:175

Document ID: Generated on Wed Mar 27 22:49:11 EDT 2024 from SVN revision 264633
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