16 #include <matrix/vlTaitBryan.h>
17 #include <matrix/vlVector.h>
22 class DtArticulatedModel;
23 class DtSceneObjectUpdater;
73 virtual bool isInitialized()
const;
77 virtual DtVector sceneObjectWorldPosition()
const;
81 virtual DtTaitBryan sceneObjectWorldOrientation()
const;
90 virtual void slot_sceneObjectUpdaterToBeDeleted();
A component for the DtEntityHorizonBarComponentSystem. The component is responsible for having a safe...
Definition: DtEntityHorizonBarComponent.h:36
Scene Object Updater.
Definition: DtSceneObjectUpdater.h:39
An articulated model manipulator for controlling an articulated model.
Definition: DtArticulatedModel.h:31
DtSignalConnectionManager myLastUpdaterConnection
Definition: DtEntityHorizonBarComponent.h:95
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:20
Base class to provide boost signal/slot management.
DtDe & myDe
Definition: DtEntityHorizonBarComponent.h:93
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
DtSceneObjectUpdater * myLastSceneObjectUpdater
Definition: DtEntityHorizonBarComponent.h:94
An entity component system for updating the orientation of an entity's horizon bar, if it has one, such that the horizon bar is always parallel to the horizon.
Definition: DtEntityHorizonBarComponentSystem.h:28
Contains DLL export macros.