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DtEntityStateEnums.h
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1 /****************************************************************************
2  * Copyright (c) 2023 MAK Technologies, Inc.
3  * All rights reserved.
4  ****************************************************************************/
5 
9 
10 #pragma once
11 
12 namespace makVrv
13 {
15  enum class DtEmbarkation
16  {
17  Unembarked = 0,
19  Embarked
20  };
21 
24  enum class DtEmbarkationMode
25  {
26  EntityOrientation = 0, // Fixed Offset With Parent Orientation
27  // Heading/pitch/roll of entity affects each point in attached object.
28  WorldOrientation, // Fixed Offset And Altitude
29  // attached object is maintained at a specific north/east distance, and a fixed altitude in the world, regardless of entity orientation.
30  // Altitude does not change as entity altitude changes.
31  EntityHeadingOnly // Fixed Offset And Parent Heading
32  // Entity pitch and roll is ignored, but heading is used. Offset object is always at the same angle from entity, but does not change if the entity rolls and pitches.
33  // Altitude of attached graphic changes as entity altitude changes.
34  };
35 }
DtEmbarkationMode
Embarkation mode Currently only used by environmentals.
Definition: DtEntityStateEnums.h:24
DtEmbarkation
Used for embarkation in the DtEntityStateListener.
Definition: DtEntityStateEnums.h:15

Document ID: Generated on Wed Mar 27 22:49:11 EDT 2024 from SVN revision 264633
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