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DtEnvironmentalKinematicState.h
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1 /******************************************************************************
2 ** Copyright (c) 2021 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
10 
11 #pragma once
12 
15 
16 namespace makVrv
17 {
18  class DtEnvironmentalEmbarkationUpdaterAgent;
19  class DtModelAgent;
20 
35  public DtKinematicState
36  {
37  public:
40  DtAgentManagerInterface& sceneInterface, DtSharedSettingsManager& settingsManager );
41 
44 
47 
50 
53  public:
55  virtual void initialize() override;
56 
58  virtual void setLocation( const DtVector& location );
59 
61  virtual void setRelativeLocation( const DtVector& );
62 
64  virtual void startEmbarked() override;
65  virtual void endEmbarked() override;
66 
69  virtual void setOrientationLevelling( bool enabled );
70  virtual bool isOrientationLevelling();
71 
76  virtual DtTaitBryan level();
78 
82  static const std::string& theClassName();
83 
87  virtual DtEnvironmentalEmbarkationUpdaterAgent* findEmbarkationUpdater();
88  protected:
89  virtual void connectToListenerSignals() override;
90  virtual void connectToSettingsSignals() override;
92  virtual void createUpdaters() override;
93  virtual void destroyUpdaters() override;
94 
95  virtual void addSceneObjectToUpdaters( DtModelSetId modelSet, DtSceneObjectAgent* sceneObjectAgent ) override;
96  virtual void removeSceneObjectFromUpdaters( DtModelSetId modelSet, DtSceneObjectAgent* sceneObjectAgent ) override;
97 
98  virtual void resetSpatial();
99 
100  virtual void slot_embarkationModeChanged( DtEmbarkationMode mode );
101  protected:
103 
104  DtEnvironmentalEmbarkationUpdaterAgent* myEmbarkationUpdaterAgent;
105 
107 
110  };
111 
113 }
DT_DLL_VRVCORE DtTaitBryan level(const DtCoordinateSystem &cs, const DtVector &localOrigin, double topoHeading)
Returns a level orientation with the topographic heading.
bool myOrientationLevelling
Definition: DtEnvironmentalKinematicState.h:106
The DtTacticalGraphicStateListener is a class that deals with basic TacticalGraphic process code (suc...
Definition: DtTacticalGraphicStateListener.h:27
DtEnvironmentalEmbarkationUpdaterAgent * myEmbarkationUpdaterAgent
Definition: DtEnvironmentalKinematicState.h:104
The shared settings manager, is the global object responsible for managing any shared settings object...
Definition: DtSharedSettingsManager.h:42
DtVector myLocalLocation
Definition: DtEnvironmentalKinematicState.h:108
DtEmbarkationMode
Embarkation mode Currently only used by environmentals.
Definition: DtEntityStateEnums.h:24
Definition: DtKinematicState.h:178
DtEnvironmentalKinematicState Controls kinematic state of a scene object. This class has no accessors...
Definition: DtEnvironmentalKinematicState.h:34
Contains makVrv:DtTacticalGraphicStateListener class.
Base class for Kinematic State Objects e.g. DtEntityKinematicState Controls kinematic state of a scen...
Definition: DtKinematicState.h:54
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Contains makVrv:DtKinematicState class. Used to position objects in the scene.
const char int mode
Definition: ioapi.h:38
The abstract interface necessary for agents.
Definition: DtAgentManagerInterface.h:33
DtModelSetId
Definition: DtModelSetEnums.h:19
DtTacticalGraphicStateListener & myTacticalGraphicListener
Definition: DtEnvironmentalKinematicState.h:102
The DtStateListener is an abstract class. Subclasses implement functionality that will allow data to ...
Definition: DtStateListener.h:26
DtVector myRelativeLocation
Definition: DtEnvironmentalKinematicState.h:109

Document ID: Generated on Wed Mar 27 22:49:11 EDT 2024 from SVN revision 264633
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